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TranceLikeState

Tell Tale BTTF Models In VC/SA

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Not only that, but Tell Tale isn't a huge game company like Nintendo or Square Enix or Capcom with a crap ton of money they can throw at a video game.

Anyways Trance, are those extra cars going to be in the VC version too? Cause if so, what cars would they be replacing?

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Not that it matters but i posted that before you edited.

Yeah still a shortcut if you ask me haha!

I will only be including drivable cars in the sa version because In vc so many cars are used by the mod i figured i would not do it in vc.

Been playing with the vertex paint modifier a lot with night vertex colors. Earlier the internet told me that lit up signs and neons were fairly widely used by the 30's so i decided to try my hand at the neon/lit sign effect. Turned out pretty good. Map could use some overall work i suppose, more with the clocktower lighting. But overall i'm happy with the progress. DK, any suggestions are welcome of course. Maybe they are as bright as yours in vc. Help me try to compare haha. High res pics and a vid. Cant wait to get the rest of the models i need for this map.

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you have some trouble with the delorean light as i see strange but hill valley and the other car are very pretty great work :)

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Wierd Telltale made the "lightning run road" with a kink in it, I'm sure in the future its straight???? Still excellent work trance. Are you going to use the current HVteam buildings to fill in the gaps that wern't in the game? Also are you explanding Hill valley with the school and other locations from the game?

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OMG!!!! DO WANT!!! :w00tdance: :w00tdance:

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Good looking!

The neon/lit sign effect in the night shots seem not to be very efectful..

Is your "Brightness" setting on max?

Also, you left some bright texture around Mr.Fusion.

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Zero: Yeah my computer sucks so the lights flash haha!

Dave: Thanks, yeah its weird they did it that way. Wasn't really planning on doing anything other than the basic 30's map at first, but thats whats great about mods. i could always add more later like the school or 1985B from citizen brown which i think would look awesome in sa.

Thanks daniel and razor!

Uokka: I'm wondering myself if i can make it any brighter. As far as i know all the vertex paint settings are up all the way but you know max. Complicated. I assume you're referring to the darkening of the exterior texture. I guess i viewed that particular area around mr. fusion separate from the exterior of the car but it can be darkened as well. I still need to add glass over the flux capacitor for micro too haha. ;)

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Wow, SA isn't too kind to our Mr. McFly. Walks kinda hunched and the poor kid looks depressed. :P

Strangely, that road is completely straight in 1986B(FCB timeline). And in Episode 3, it seems to go straight, but hits a T intersection. I'm wondering where they got their map of downtown Hill Valley from.

Oh Trance, are you going to put in the final Doc from Episode 5?

Edited by Shadowknight1

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I agree. A FCB 1986 Map would be so epic!

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As far as i know all the vertex paint settings are up all the way but you know max. Complicated.

No, I dont know 3dsMax. I meant, is the brightness setting in the Game Options Menu set to Maximum?

Maybe setting it lower will give us a better view of the neon/lit sign effect.

And Marty really looks depressed. (:()

Could you make him look more neutral? (:mellow:)

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Yeah, i'll see what i can do with Marty. I think it looks hilarious personally. :P

Turned my brightness down a bit so we'll see if it helped but now i'm using 2 different advanced lighting solutions. 1 for night, and 1 for day. This means all the models are getting prelight together for night and day so it's very accurate. I looked at tell tale's night version of this map and it's very dark! But it had a few more street lamps so i added them and added light for them in the night solution so it looks like theyre actually lighting things up! Look! (Day models are dark i know just use your imagination. More work to be done).

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Looking good at night!

Pretty atmospheric.

I like the neon in the 2nd all night shots.

The 3rd night shot with the lamp is just a great picture..

Good job.

Edited by uokka

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I can't fathom why anyone would want to use these models.

The cartoonish Doc and Marty wouldn't work at all against our realistic GTA setting, and don't get me started on how poorly I think the Delorean model in that game actually is.

Edited by Your_Bitter_Enemy

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YBE: Game to game conversions are popular no matter what. With this from the start people were asking for a 1931 map for gta and as this is a separate add on it works well for anyone who wants to use them especially of course when they are all used together. These points have all already been made pages back. If nothing else i'm having fun with the lighting in SA with these and other models right now. Try to appreciate that at least.

More progress again as well of course. Finally got the soup kitchen and police station in VC and SA. Added lights in VC and reworked all the lighting for SA and it's looking pretty "atmospheric" i believe is how uokka put it. Pics and video.

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No double posting!

:3

Pull the cartoons out of your eyes, those are 2 diff people! :P

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