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TranceLikeState

Tell Tale BTTF Models In VC/SA

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Haha, sorry. I tought i would make sense to say hardly. Anyway, I wanted to push your potential assistants to post their knowledge. :D

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I dont wanna say you have to install more files.

Im saying you should try recompiling only my paintjob changing sourcecode (.TXT file) of cold.s.

Maybe, when compiled after CLEO 4 installation, it will be different to a version compiled vith CLEO 3 files (sascm.ini and opcodes.txt).

Just a suggestion, but who knows..

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yeah recompiled the paintjob script and still no. :( oh well. It's not available on this del right now anyways till i fix that texture issue which i'm sure i will.

Pictures of zero and micro's fx and i darkened the texture as recommended!

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EPIC!!!! :o

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It shouldn't matter to me since those are for SA and not VC, but can you fix the DeLo's suspension? It seems to be a bit too high off the ground, at least for this version of the car.

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Great, good job. Definitively better. :) maybe a little bit more darker and lower contrast?

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So, been working with the map models in SA also. Here they are minus the theater and of course the others i have yet to convert. Playing with advanced radiosity in the day and night vertex :D The clocktower is way dark and needs more light as they all really do but it's kinda tough getting them to turn out right. These pics are more as reference for what the advanced radiosity is capable of with these models in SA. They look more like they're back in the tell tale game haha. It's unstable with the default SA map however and it may have to be a cleanmap install. :( Anyhow, enjoy more pics.

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Epic Models, Trance! :D

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Thanks. If i go with the cleanmap install i'll most likely convert these car map models to real cars and use coding to spawn them so you can actually get in them and drive them!

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i think he had a glitch lol, it happends to me sometimes and probably everyone else, so give em a break lol, anyways dk, i think ppl can read man lol, trance said there not done, and that stuff needs fixing, so leave em be and let him do his thing :), anyways ive said enough bs, keep it up trance, cant wait to see the final versions, anyways ttyl peace

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you applied the wrong texture on the clock tower , trance ... There's a brick texture for the top of the clock tower and for the bottom :)

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nope for the brick walls on the front of the clock tower

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So, now 3 of the 4 ped cars are converted and drivable! :)

Had to model a generic interior for the car. Funny how lazy tell tale was that they didn't even model all the cars with interiors.

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And micro, i suspect this will clear it up. It's all brick just dark at the top.

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Sorry bout the pixely pics. Just enlarge them :)

Edited by Trancelikestate

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wrong car for the green one lol, looks like you took the easy way out lol, plz convert the correct cars man, if not oh well, tho id hope ya would, anyways looking good as usual, keep it up, ttyl peace

edit: oh ima dumbass lol, theres 2 green cars, tho the one at the bottom is like the brown, so im sry, i didnt notice the other green lol, anyways good job man

Edited by knightprowl

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Yeah the cars are looking good but they were not lazy , I think that they didn't want to do to much faces ... You can see in the final scene of the fifth episode that they used a very low poly model of the DeLorean because the 3 differents Marty came with 3 DeLorean ...

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