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Microman

Ryosuke's Color mod HELP

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Hey dudes ,

I downloaded Ryosuke's Color mod a long time ago , you can find it here :

LINK : http://hotmist.ddo.jp/plugin/colormod/index.html

When I downloaded it first , it worked but sometimes I had this kind of bugs with it :

http://s305.photobucket.com/albums/nn208/D...current=bug.png

Next , I downloaded the "Normal Map" Mod , and this bugs disappeared ...

LINK : http://hotmist.ddo.jp/plugin/normalmap/index.html

But since 1 week approximatly , this bug came back :/

Do you have an idea to help me , please ? :)

Thanks for reading :)

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3 things:

1: What happens (need more than a picture :P)

2: What is NOT supposed to happen

3: Is there a situation that causes this problem?

Additional 4th thing: What does the mod do?

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1 :Sometimes , this bug I showed with the IG picture appears ...

2 :This strange colors on the shadow are not supposed to be here ...

3 :It's when I move the mouse

4 :The "COLOR MOD" plug-in adds new color effects and a bloom effect to GTA SA and the "NORMAL MAP" plug-in adds some new effects on the PED models ^^

Render you are supposed to see InGame :

ss_colormod3.jpg

BUG :

http://s305.photobucket.com/albums/nn208/D...current=bug.png

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Ryosuke gave a firm warning in the read me stating that when the color exceeds 255 the colors are inverted and its unfixable! ;)

You just have to live with it.

I think with the Stargate mod, the worst time that happened to me was when I spawned an F302 model over the Hydra, to colors flashed +/- constantly.

Edited by Orgcon

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I've been using the Color mod for a long time myself. Very good substitute for the ENB series when I was still using my old HP lappie (I'm currently using a new Lenovo IdeaPad Y460). The only problem I encountered with it is lagging when I spawn the Crysis DeLorean. It doesn't lag without the Color mod.

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