bscreen6112 0 Report post Posted December 20, 2010 Mission Ideas: 1st Mission:Late For School 2nd Mission:Meeting Doc Brown (Also Lybians Come) (Sorry Im Not A Good Speller) (You Also Go To 1955 During The Chase) 3rd Mission:Biff Chases Marty (In 1955) 4th mission:Clock Tower These Are My NEW Ideas For 0.3 Tell Me What You Think Share this post Link to post Share on other sites
the1upDude 9 Report post Posted December 20, 2010 1st Mission: Late For School 2nd Mission: Meeting Doc Brown 3rd Mission: Biff Chases Marty (In 1955) 4th mission: Clock Tower Haven't they been thought up before? (Besides the third one) The first was done as add-on by someone (never released I think), the second, well, done in videos as a reenactment, and the fourth will be done later, much later. Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted December 20, 2010 (edited) 1955 missions are in 0.4 http://bttfhillvalley.com/forum/index.php?showtopic=872 Edited December 20, 2010 by TheCoolest2 Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 20, 2010 I vote we get rid of the darn mission structuring commonly known in gta and use other more common methods in story driven games. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted December 20, 2010 (edited) anyway, shouldn't someone have closed this already? especially since questions about 0.3/0.4 should be asked AFTER the release of 0.2f?!? Edited December 20, 2010 by CJ O'Hummer Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 20, 2010 If the others feel like closing it, they will. Don't need to ask. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 20, 2010 i d say that for going back to 1955 in 0.4 there should be the required pieces of the 1985 map included for doing (the mall, lion estates, a snake) Share this post Link to post Share on other sites
The Black Swordsman 1 Report post Posted December 20, 2010 (edited) I vote we get rid of the darn mission structuring commonly known in gta and use other more common methods in story driven games. As long as it's not something like this (which I've seen somewhere on here, posted by someone): "To unlock 1985A, drive to Biff's house in 1955 and place the Almanac on his door" That's just the stupidest kind of game structure I can think of, honestly. Firstly, no one would be able to figure out how to even play it like this, secondly, why would the player WANT to deliver it to Biff? That's not even a game, as much as it's like an easter egg hunt. It's horribly thought out and I really hope that's not how it plays. I'm personally in favor of just how it plays in GTA. Play a mission, it unlocks the next, taking you through the game. That kind of cryptic stuff is just not a good idea. Edited December 20, 2010 by The Black Swordsman Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted December 20, 2010 i thought 1.0 was after 0.2f Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 20, 2010 no 0.3 can't you count Jen? Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted December 22, 2010 a snakewhy a snake?!?!?!?!?!? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 22, 2010 because then a paradox occurs when doc steps on ti. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted December 22, 2010 I'm still waiting on 0.2z Share this post Link to post Share on other sites
Dragon King 15 Report post Posted December 23, 2010 I actually want a fluid system. Instead of Free roaming before each mission, have each mission happen consecutively and then once all the missions are done THEN you can free roam. make you guys work for it Share this post Link to post Share on other sites
Dave27 1 Report post Posted December 23, 2010 I actually think DK is on to sumit there. It couldn't be implemented until at least both '55 and 80s HV are finished thou Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 23, 2010 yeah, thats what i meant by ditching the mission structure. Share this post Link to post Share on other sites
Mike 214 Report post Posted December 23, 2010 I thought we were planning to lock it down so that free roam would not be available until the missions were completed anyway? Or at least there would be no free roam time machines available to you untiil you had completed the game. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 23, 2010 or you unlock the bttf1 in free roam once you complete the 1955 missions, bttf2 for the 2015 missions, btff3 for well some more 1955 missions, and bttf3rr after completing the 1885 missions. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted December 23, 2010 The BTTFRR delorean shouldn't be operational anyway for 5 reasons: it was destroyed it was destroyed it was destroyed it was destroyed no gas Share this post Link to post Share on other sites
Mr.Kocher 1 Report post Posted December 23, 2010 good point Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 3, 2011 well maybe you can have it brought to the future and get the gas fixed ans then fly around in it, i guess some code will be used to tell the game that the bttf3rr can't start its engines (like the bttf1 has the engine failure but with the rr set it so that it can't get its engine to start) Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted February 27, 2013 Fuel for the mind. I'm sure we'll get there sooner or later. Live in the moment! Share this post Link to post Share on other sites