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TheCoolest2

BTTF 3 RR DeLorean Appropiate Time Travel Sound

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Does anyone know where the code is to play BAND_07 for The RR Delorean (Baggage) I can't find it anywhere, thanks, I want to change it to an appropriate Time Travel effect

'

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Animations, what animations on the RR delorean i dont think so :P Can u explain more I don't understand, still I would like to change it

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Well does anyone know where the code is cause I dont care :P i can always put it back, cause i can find all the codes for the other deloreans and time train

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Use Sanny Builder's search? It'll show you where the appropriate text is.

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I find this

:TIME_542

wait 1000

if

Car.Model(0@) == #BANSHEE

else_jump @TIME_585

03CF: load_wav 'BIKEREV' as 1

jump @TIME_597

:TIME_585

03CF: load_wav 'BAND_07' as 1

I cant find where baggae is, when i search baggage it takes me to the train attach to the delorean

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That's most likely because the code used for the baggage is the "if-all-conditions-fail" one. Just follow the jf/jump_if_false/else_jump codes from there.

That's why Betsy uses the effects of the BTTF3 RR:

" width="600px" height="361px">
" />
" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" />

http://youtu.be/izouvYVq2Ps

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actually it's using the effects of the old '04 DeLorean (GREEN wormhole & FIRE at the position of where the wheels should be [the RR DeLorean doesn't have fire under the wheels])

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But that way it doesn't have a loop point.

ups!!! :D i forgot record the loop

Edited by Carlos_McFly

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But were you able to find rr? Cause I still can't, strange

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YAH I FIGURED IT OUT, at first just the first flux disporsal would play the sound, then it would go back to the regular sound, then it played the right sound on every flux disporsal, but the BTTF 3 car was playing the BTTF 1+2 sound, then I fixed it so here's what you do

Step 1

Search this

:TIME_542
Under that it says
wait 1000 

if
Next to if, put or should look like this
 if or
Now under that it says
Car.Model(0@) == #BANSHEE
Directly under put this Then it should look like this
Car.Model(0@) == #BANSHEE

Car.Model(0@) == #BAGGAGE
Step 2 Now search for this :TIME_1847 Under that it would say if add or it should look like this if or (if it already says if or dont worry about it, ) Where it says Car.Model(0@) == #BANSHEE Add this
Car.Model(0@) == #BAGGAGE
It should look like this now
Car.Model(0@) == #BANSHEE

Car.Model(0@) == #BAGGAGE
Step 3 Search this :TIME_12383 Where it says If, put or next to it, it should look like this
if or
Where it says this Car.Model(0@) == #BANSHEE Put this under it Car.Model(0@) == #BAGGAGE It should look like this now
Car.Model(0@) == #BANSHEE

Car.Model(0@) == #BAGGAGE

Your done! Enjoy! :)

Edited by Mini-Me
Made the codeboxes smaller

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Can someone test this and see if i have the right threads because my main.scm was edited and the thread names changed numbers, i just notice, please tell me, thanks

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Like can you find those threads?

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YOU FOUND THE THREADS? Awesome

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@Can you mention in the description by The2Coolest2, awesome vid, does your bttf 3 delorean work to becacuse it might play a bttf 2 noise

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@Can you mention in the description by The2Coolest2, awesome vid, does your bttf 3 delorean work to becacuse it might play a bttf 2 noise

Sure ;)

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Cool

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