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BTTFTempEx

Delorean Spawn

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Hey everyone,

I'm coding a mission, and I need help with some things despite the amount of times I've tested various codes:

--Setting the time circuts within this code (For a BTTF 1 Delorean)

create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0

--Spawning a Delorean w/ Hook

I would really apprciate it, and I apologize if I am posting numerous topics. I wish I knew more! :lol:

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Hmm Well I was about to ask the same thing not for a mission though i had a bttf 2 delorean spawned like this(really its a generate code in front of the cop station because i decided for me to spawn in front of the cop station at the start of the game I like it there dont know why lol)

014B: $1159 = init_parked_car_generator #DELUXO -1 -1 0 alarm 0 door_lock 0 0 10000 at 421.538 -430.495 12.4793 angle 0.0 

014C: set_parked_car_generator $1159 cars_to_generate_to 101

The problem is that the car won't have time circuits and mr.fusion and what not, and it gets damaged, like doors fall off,the "trunk" falls off (Mr. Fusion is the trunk never knew that lol) I'm just a beginner at coding so I don't know how to add the time circuits

Anyway you have to change the coords for the car if ur gonna use this but your gonna need someone to tell you how to add the TC and what not

Edited by TheCoolest2

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@Mike : Yea, but which variation and where should I put it...This is what I have, but it's not working:

:CLKTWR_416

wait 0

if

Model.Available(#INFERNUS)

jf @CLKTWR_416

0@ = Car.Create(#INFERNUS, -1050.73, -843.25, 13.08)

create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0

$VARIATION == 3 // integer values

Model.Destroy(#INFERNUS)

...and I still dont know about the time circuts setup in the bolded code, cuz this is what I want

OCT 26 1985 01 : 35 AM

NOV 12 1955 09 : 58 PM

OCT 26 1985 01 : 35 AM

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Try Looking at THE RIDE Mission code to go to 6:00pm

Search

:THERIDE

:THERIDE_220

increment_mission_attempts 

$MODE_CONTROL = 0 // integer values 

$ONMISSION = 1 // integer values 

$RIDE_MISSION = 1 // integer values 

$FLY_SWITCH = 0 // integer values 

$TC_CONTROL = 0 // integer values 

$GARAGE_CONTROL = 0 // integer values 

$RIDE_SKIP = 0 // integer values 

$MODE = 1 // integer values 

thread 'THERIDE' 

054C: use_GXT_table 'THERIDE' 

8@ = 0.0 // floating-point values 

9@ = 0.0 // floating-point values 

10@ = 0.0 // floating-point values 

end_thread_named 'TIMEMOD' 

$CMONTH = 11 // integer values 

$CDAYT = 1 // integer values 

$CDAYO = 2 // integer values 

$CYEAR = 2005 // integer values 

00C0: set_current_time 1 20 

create_thread @TIMEMOD 

03DE: set_pedestrians_density_multiplier_to 0.0 

01EB: set_traffic_density_multiplier_to 0.0 

Player.CanMove($PLAYER_CHAR) = False

0055: put_player $PLAYER_CHAR at -1035.68 -855.27 13.08 

023C: load_special_actor 1 'IGBUDDY' 

023C: load_special_actor 2 'IGSONNY' 

Model.Load(#PHEONIX)

Model.Load(#DELUXO)

038B: load_requested_models 

As you see the Month and date and what not is there, and something to do with TIMEMOD I can't find time mod in there I'll search some more

Edited by TheCoolest2

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Nevermind, I figured out the circuts, however I still need help spawning a delorean with the hook on the side

Edited by BTTFTempEx

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Well Find out what .gxt is used for going in the garage and selected bttf 1 delorean w hook, search that in SB, TEXT47, (thats just an example) an around that area should so the bttf 1 w hook

Edit: The spawning for the vehicles is at this thread

:GARAGE and the .gxt is DEL1C

Edited by TheCoolest2

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