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BTTFTempEx

Mission Title Text causing crash/doesn't appear

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Hey guys,

Ok, so I have this thread

create_thread @BCLKTWR

Here are the codes it contains

:BCLKTWR

thread 'BCLKTWR'

:BCLKTWR_10

wait 10

if

Player.Defined($PLAYER_CHAR)

else_jump @BCLKTWR_10

if and

$ONMISSION == 0 // integer values

$CYEAR >= 1955 // integer values

else_jump @BCLKTWR_10

if

00F6: player $PLAYER_CHAR 1 -1050.73 -843.25 13.08 radius 1.2 1.2 2.0

else_jump @BCLKTWR_10

if

Player.Controllable($PLAYER_CHAR)

else_jump @BCLKTWR_10

gosub @BCLKTWR_191

gosub @BCLKTWR_328

00BA: text_styled 'CLKTWR' 5000 ms 2 // The Clocktower

gosub @BCLKTWR_368

start_mission 3

jump @BCLKTWR_10

:BCLKTWR_191

if

Player.Defined($PLAYER_CHAR)

else_jump @BCLKTWR_321

$ONMISSION = 1 // integer values

02A3: toggle_widescreen 1

Camera.SetAtPos(-1008.388, -873.565, 13.218)

Camera.SetPosition(-1007.333, -874.26, 13.824, 0.0, 0.0, 0.0)

Camera.PointAt(-1034.73, -843.25, 13.08, 2)

0055: put_player $PLAYER_CHAR at -1034.73 -843.25 12.25

0211: actor $PLAYER_ACTOR walk_to -1032.97 -842.11

:BCLKTWR_321

wait 1000

return

:BCLKTWR_328

if

Player.Defined($PLAYER_CHAR)

else_jump @BCLKTWR_366

$ONMISSION = 1 // integer values

0169: set_fade_color 0 0 0

fade 0 1500

:BCLKTWR_366

return

:BCLKTWR_368

if

fading

else_jump @BCLKTWR_392

wait 0

jump @BCLKTWR_368

:BCLKTWR_392

if

Player.Defined($PLAYER_CHAR)

else_jump @BCLKTWR_413

011C: actor $PLAYER_ACTOR clear_objective

:BCLKTWR_413

return

However, when I use it, the text either doesn't appear, or causes my game to crash. Can someone please help me?

Edited by BTTFTempEx

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I'm not that much of a coder, but don't you need to add it to american.gxt, and put load TEXT code something like that

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I think ur suppose to put load txt or something in the code

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Well I copied the @BRIDE thread nd added to the gxt, edited the bride codes to match the gxt so it could work

Edited by BTTFTempEx

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Well then I don't know what is happening then post at gtaforums.com, but they are down right now, go to modding, GTA 3 series or whatever, coding, there you go

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