Spode 0 Report post Posted July 4, 2010 Is this capable with the San Andreas Mod Manager? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted July 4, 2010 No. The SA Mod does not use the main.scm, it uses CLEO scripts plus some extra files (models in an extra archive, mp3 sound files, a modified particle and car physics configuration, ...). Share this post Link to post Share on other sites
Spode 0 Report post Posted July 6, 2010 If I install the mod, does this affect the Multiplayer mod? Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted July 6, 2010 (edited) ..... Edited July 9, 2010 by TheCoolest2 Share this post Link to post Share on other sites
Spode 0 Report post Posted July 6, 2010 (edited) The second question was asking if installing the mod would affect the mulitiplayer mod for San Andreas. Edited July 9, 2010 by Mini-Me Removed the quote, please remember the quoting rules Share this post Link to post Share on other sites
daangelo29 5 Report post Posted July 6, 2010 Looks like the great God That Will Come has lost his Scrolls of Mod Compatibility lol. It will, but not to the point that it will render MP unplayable. It will just allow you to use time machines and probably cause some CLEO mod-related problems like the DeLorean being seen by others as the Bullet. Mind you that using CLEO mods in SA:MP can be seen as cheating, so I wouldn't recommend you using them unless the admin of the server permits it or you are required to. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted July 6, 2010 Spode, don't quote the whole post above your own post. just write an answer to it AND/OR just quote a part of it. Share this post Link to post Share on other sites