♠Grim♂ Reaper 1666◙ 17 Report post Posted April 16, 2010 it would have been done through the exe theres a program to do that. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted April 16, 2010 Make a KITT cleo for the mod when/if you get it to work I loved 0.2d, 0.2e sucked without KITT Share this post Link to post Share on other sites
Mike 214 Report post Posted April 16, 2010 Play the knight rider mod then Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted April 16, 2010 (edited) Tryed some stuff, seems like the cleo doesn't work really with the bttf mod. Going to try some more. Will add my progress EDIT: The problem is inside the cleo main operator. Seems like it's doing something to the main.scm. But using the wrong one. Which means a crash after the loading bar. So somebody who's good with .cs and .scm could fix the problem . I myself aren't that good with cleo so. Good luck! (probably mini-me ) Edited April 16, 2010 by Evil Morning Operator Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 16, 2010 i'm pretty sure the scripts for bttf don't work because of some redefinitions of stuff like the objects in the header. I believe CLEO for SA was the same way, because it was like really iffy if you tried to add in any objects to the scm list, so i had to use the actual ide numbers in the SA mod. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted April 16, 2010 Play the knight rider mod then That mod is up in the air and all over the place. Share this post Link to post Share on other sites
Mike 214 Report post Posted April 16, 2010 SA or VC, or both? Share this post Link to post Share on other sites
Orgcon 11 Report post Posted April 16, 2010 SA, I thought the VC one was dead although TBH I thought they were both dead! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 16, 2010 VC was never alive to begin with, lol Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted April 16, 2010 But now it is Share this post Link to post Share on other sites
Mike 214 Report post Posted April 16, 2010 SA, I thought the VC one was dead although TBH I thought they were both dead! SA is alive and well, it's been living happily these past 3 months on Mini-Me's PC. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted April 16, 2010 So like I said, its still up in the air! DK was modelling new vehicles for it, thats now gone out the window plus the KR site didn't let me sign up so I just gave up getting it. Not to mention the fact that I thought the SA mod didn't have the 80's feel to it like VC does. Share this post Link to post Share on other sites
«PC» 0 Report post Posted April 16, 2010 Any Successful BTTF / CLEO news? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 16, 2010 i'm anti-gta coding right now =D Share this post Link to post Share on other sites
Mike 214 Report post Posted April 16, 2010 pro apple coding Share this post Link to post Share on other sites
the matster 1 Report post Posted April 17, 2010 wow this looks like cool! but i has not experience in any coding (sorry bad is my english) Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted April 17, 2010 I never save anyways, always changing something... ditto.... how long has this been out for vc? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted April 17, 2010 I tried making the VCKR mod a CLEO one and it looked good at first. But after longer testing I figured that this CLEO doesn't give enough possibilities yet. E.g. you can't use global variables in CLEO threads (just as in SA's CLEO), but don't have any other way to communicate between the CLEO threads. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 18, 2010 oh, theres no 0ab1 codes? Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted April 18, 2010 @Bluespace88 If this gets more upgraded you think 0.2f will be better? A.K.A Attach_object_to_car, and accurate sparks? Share this post Link to post Share on other sites
knightprowl 0 Report post Posted April 18, 2010 guys i dont think its being worked on, nobody had ever heard of it till that guy posted it on gtaforums, well not a lot of plp did thats for sure, everyone was suprised like me and yall, and i dont think its been worked on for quite some time, since seemann isnt doing cleo or sanny builder anymore, and cleo 4 is for sa only, plus since this vc and 4 cleo thing isnt well known and theres no mods for except 1 id say ya better off sticking to scm for bttf mod for vc, id say its dead, question is was it made by seemann, or someone else, but id say eather way its dead, idk tho, anyways just sayin my opinion on the matter, good luck anyways, thanks and peace KP Share this post Link to post Share on other sites
daangelo29 5 Report post Posted April 18, 2010 A dream come true. O_O Can't wait for GTA3 and VC CLEOs. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted April 18, 2010 it's good, notice the keypress opcode, should mean we can get programmable TC's without using C++ and memory hacking. By the way, does that mean that the cheats will be re-enabled again? Cheats are disabled. Share this post Link to post Share on other sites
Mike 214 Report post Posted April 18, 2010 id say its dead, question is was it made by seemann, or someone else, but id say eather way its dead I don't know about that, the topic on the sanny builder forums was only posted last month..... Share this post Link to post Share on other sites