bluespace88 9 Report post Posted March 1, 2010 So it does understeer more... The salom pretty much confirms what it felt like when i was trying to induce a spin, which involved a lot of correcting, then more correcting. Liftoff at high speeds is as I expected, producing an oversteer. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 eh...220 hp? I'm confused EDIT: Found the missing specs Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 So from what I gather, and tested, the Delorean is not your regular rr drive car. It mostly understeers due to its rear wheels and its quite hard to get the rear end out. It brakes in a straight line, as long as you don't turn. The front wheels will lock up first before the rear wheels. At high speeds, its rather twitchy and can kill you for that, and thats due to the suspension combined with the rr layout. Saloming can also cause the car to lose control due to the rapid weight transfers on the suspension. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted March 1, 2010 i think you should stop the speedo from going over 88 Also I hate the idea to fix the speedo to max. 88 mph . Might be that it is what Doc did to it, but I don't like it because it makes no sense to me. Done it before (max in 88). Liked it in the first 5 minutes then began hating it in the rest of the 20 minutes that I decided to remove the damn limit. It makes sense IF it's in a movie, to emphasize the importance and "magic" of 88. In a game where the De Lorean's speed is completely controllable, it's not a good idea. It would spoil the gameplay for many. I can give you the script for the 88 mph limit, if you want. (a speedometer-only-appears-in-DeLorean limit is also included) Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 thats what i've been saying. The movie was just emphasizing the 88 mph during those two scenes, and no where else in the 3 movies. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 1, 2010 because its possible to put .dll scripts into vice city and san andreas could things like the speedo be put in there with a texture (like the speedo box in the delorean with the text coded like that)? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 yes. Will I do it? no. Share this post Link to post Share on other sites
RG 1 Report post Posted March 1, 2010 Not even make the digit texture better? Looks kinda blurry/pixel-ized to me Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 I'd rather do stuff like put bttf1 deloreans in and code sparks for bttf3 then worry about those little things. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted March 1, 2010 because its possible to put .dll scripts into vice city and san andreas could things like the speedo be put in there with a texture[...] You know, CLEO offers loading and using txd archives, so you wouldn't need any extra .dll . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 thats why cleo speedos exist... Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 1, 2010 i said vice city like the vcs hud does Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 has nothing to do with bttf so no Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 (edited) how about this one. SPOILER: BULLET 1400 5000 1.0 0 -0.30 -0.10 75 0.85 0.70 0.48 5 200 20 100 R P 4.5 0.60 0 30 0.75 0.115 0 0.20 -0.20 0.4 0.5 0.15 0.50 45000 40001014 01000003 0 1 1 Edited March 6, 2010 by Mini-Me stupid board is stretched otherwise <_< Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 2, 2010 Awful. Its very heavy steering, like driving a tank at 90mph! Way too much understeer, and the backend doesn't feel like it wants to kick out as you'd expect from a delorean. I much prefere the handling line at the top of this page. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 2, 2010 Thats because of the lotus handling. The fat rear tires cause it to understeer. Technically, at higher speeds, its more likely to oversteer, but I can't replicate it yet with sa physics. It should be that hard to steer in real life, but for sa purposes, i agree, it understeers too much compared to the rest of the sa cars. I also had a go with it around the nurburgring and its very forgiving at low speeds with no tendency to kick the back end out, except under braking and throttle liftoff (which I can't replicate with SA) Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 2, 2010 Don't tell me theres a Nurburgring mod for SA! Or are you converting the handling lines from Gran Torismo 4? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 2, 2010 umm, converting what i feel from gt4 of course, its hard when the computer can't handle ps2 emulation. I'm still waiting for my vga box that way i can play it from a real ps2. Besides, the car's not supposed to be that manueverable. Only pulls a 0.77 on the skidpad, which is only 0.04 more than a Camry. The Delorean felt really composed in gt4, aside from understeering sometimes. Then again, this is the refurbished delorean with the 197hp engine and new suspension, so it handles better than the original as well, since its lower on the springs. Then again, so was the bttf deloreans because of all the weight...... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 5, 2010 So I finally got a vga box, so I could actually play gt4 on my ps2. Did a few laps around the nurburgring in the 197hp lowered Delorean, got an 8:45 on the last run, but it can be done faster, and here's what I noticed: -The Delorean understeers, but not that badly as some other cars. -I noticed no oversteer tendencies, even when lifting off and braking around a corner, unless the speed is too high. -Steering is rather easy, so I'll be fixing that -Bumps do tend to cause the Delorean to oversteer since it causes momentary loss of traction. So I think I'm going to use that last handling I posted and tweak it slightly so it can steer better, or at least the same as regular cars. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 5, 2010 Steering was the worst problem with the last Handling line. It did understeer eventually, but only at 200mph+! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 5, 2010 (edited) haha, thats because the controller settings were all wrong on the ps2 emulator. Try this out. The turning mass is now back to what it was. SPOILER: BULLET 1400 3500 1.0 0 -0.30 -0.10 75 0.85 0.70 0.48 5 200 20 100 R P 4.5 0.60 0 30 0.75 0.115 0 0.20 -0.20 0.4 0.5 0.15 0.50 45000 40001014 01000003 0 1 1 Edited March 6, 2010 by Mini-Me stupid board is stretched otherwise <_< Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 6, 2010 (edited) That handling line is perfect! It corners well, especially when speeding. Once you get to the corner and you lift off the power and touch the handbrake, when you immediately put the power back on, it slides round the corner effortlessly! And the best part is, if you leave the power on too long, it spins out. It feels so real to drive. Edited March 6, 2010 by Orgcon Share this post Link to post Share on other sites
RG 1 Report post Posted March 6, 2010 Reinstalled the mod just to test out the handling. Seems to be perfect, at least it acts like a real car now. Still feels a bit too slow on acceleration though. BTW, is the game supposed to spawn a new player when you press N? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted March 6, 2010 probably some debug stuff. Try removing debug.cs or so . Share this post Link to post Share on other sites
Knight Bob 1 Report post Posted March 6, 2010 Nice handling, I agree with Orgcon, it looks so real when I drive the delo Share this post Link to post Share on other sites