Flux Capacitor 0 Report post Posted March 25, 2009 Shouldn't we make the DeLoreans reappear EXACTLY at the time they were sent? For example, you send a DeLorean to 6:00, Its currently 5:59:57, a second later the 3 sonic booms happen, and when the DeLorean reappears, it would be back at exactly 6:00. Share this post Link to post Share on other sites
archer9234 20 Report post Posted March 25, 2009 Technically the Delorean has arrived at the proper point in time with the first boom. After all, the wormhole emitter has to be there for that to form. Plus you're being really picky. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted March 25, 2009 I think the way it is now, it is the best. Who said that the car shouldn't reappear at that time? I'm not quite sure, but I think in the movie at first Doc's clock beeps and then the DeLorean reappears. easy, if players in radius infront of it and presses tab, paly .mp3. simple code On the one hand you can only play wav files in Vice City and on the other hand you'd hear the music then in full loudness, if you're standing directly in front of it or even if you're meters away. And still I personally don't like c++ solutions. Look at Blue's Mini-Mod, it is even more unstable than 0.2e. You only need to minimize the game once and then you automatically close it . Share this post Link to post Share on other sites
hscitpe 6 Report post Posted March 25, 2009 true but it has NUMBERPAD INPUT! Share this post Link to post Share on other sites
Guest rave Report post Posted March 27, 2009 i would like for the gas to be back and when you run out of gas you have three bars if you keep going the bars turn red and the fuel pump burns up the del explodes Share this post Link to post Share on other sites
hscitpe 6 Report post Posted March 27, 2009 thats just stupid Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 27, 2009 where do you get the fuel mod anyways, and get it to work at the texaco gas station. I never found out. Share this post Link to post Share on other sites
Edfake 0 Report post Posted March 27, 2009 hmm, c++ solutions will work with no unstableness if used properly, not just slapped together. Share this post Link to post Share on other sites
Mike 214 Report post Posted March 28, 2009 i would like for the gas to be back and when you run out of gas you have three bars if you keep going the bars turn red and the fuel pump burns up the del explodes No, the fuel feature will not be readded for reasons I have already explained multiple times. Share this post Link to post Share on other sites
Guest rave Report post Posted March 30, 2009 No, the fuel feature will not be readded for reasons I have already explained multiple times. but it sounds cool right sounds like real cars Share this post Link to post Share on other sites
Edfake 0 Report post Posted March 30, 2009 its not going to be added because it doesnt work with multiple time machines Share this post Link to post Share on other sites
Mike 214 Report post Posted March 30, 2009 It destroys the Past and Future DeLoreans feature. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 30, 2009 yea, but it can always be an addon feature. right... Share this post Link to post Share on other sites
Edfake 0 Report post Posted March 30, 2009 lol, new job, creating fuel that doesn't interfear with TT Share this post Link to post Share on other sites
Mike 214 Report post Posted March 30, 2009 lol, new job, creating fuel that doesn't interfear with TT When Del removed the fuel feature, it free'd up the last free global variable, which was later used for the Past and Future DeLoreans feature. Personally I'd rather have the Past/Future Del's feature than a very unrealistic fuel feature... Share this post Link to post Share on other sites
Dragon King 15 Report post Posted March 30, 2009 I agree. Share this post Link to post Share on other sites
Guest rave Report post Posted April 4, 2009 When Del removed the fuel feature, it free'd up the last free global variable, which was later used for the Past and Future DeLoreans feature. Personally I'd rather have the Past/Future Del's feature than a very unrealistic fuel feature... actually mike its realistic because thats what happens you burn up the fuel pump Share this post Link to post Share on other sites
Mike 214 Report post Posted April 5, 2009 It's still not being added back. EOD. Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted April 5, 2009 Another problem with the fuel is that even when you fill it up in a gas station, your money still drains even though the fuel is full. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted April 5, 2009 yep its best not to have it Share this post Link to post Share on other sites
archer9234 20 Report post Posted April 5, 2009 Another problem: there would be only one gas station to HV. You'd have to drive back to it all the time. Assuming the map stuck to the movie layout only and not add other ones. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted April 5, 2009 Just because we only saw one gas station doesn't mean that there weren't others. But putting in the fuel coding (for multiple gas stations) would probably take up much needed coding space. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted April 6, 2009 This is more accurate in my opinion. The red departure implosion (not explosion) only appeared with the BTTF3 De Lorean, while the other versions of the De Lorean had a white smoke-like implosion. I guess it's a good idea to make the departure implosions of the BTTF1 and BTTF2 De Loreans white while the BTTF3 De Lorean red. http://www.bttfhillvalley.co.uk/forum/inde...?showtopic=1445 Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted April 6, 2009 Only reason I can deduce is that the time circuits are not the same, since the one in the BTTF3 DEL is made from 1955 technology like Vacuum tubes instead of microchips. Maybe I should have posted this on the topic you specified. Wish I could move it over. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted April 6, 2009 the one in the BTTF3 DEL is made from 1955 technology like Vacuum tubes instead of microchips. Plus, some of the parts of the time machine are somewhat still broken. For 1955 Doc, these parts beyond repair because of the resources available in his time, like the Flux Capacitor. Share this post Link to post Share on other sites