K.I.T.T. 2 Report post Posted October 27, 2008 Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas. Planned features include K.I.T.T. (Knight Industries Two-Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode Smoke Screen Flame Thrower High Traction Drop Downs - Hydraulic Suspension Traction Spikes - Allows KITT to travel up steep inclines Microwave Jammer - Allows KITT to stop cars Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher Interior Oxygenator Ski Mode - Allows KITT to drive on two wheels Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator Ski Mode K.I.F.T. (Knight Industries Four-Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer Infrared Mode Fire Extinguisher Interior Oxygenator Ski Mode Thermal Expander - Raises the heat of an object to the point where it explodes Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane K.I.T.T. (Knight Industries Three-Thousand) with: Normal Cruise, Auto Cruise and Attack Mode Metamorph Skin The FLAG Semi Goliath with Molecular Bonded Shell Michael Knight Player Model as well as other characters from the TV series New Missions Help Wanted: -Coder -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Team: K.I.T.T. - Mod Leader/Coder KnightProwl - Mod Co-Leader/Modeler delorean88us - Coder Share this post Link to post Share on other sites
Mike 214 Report post Posted January 21, 2010 It's back! http://www.gtaknightrider.co.uk/forum/view...mp;p=3843#p3843 Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted January 21, 2010 (edited) Did ya guys see this: http://www.moddb.com/mods/gta-knight-research-old-school :S EDIT: I see you already did. Hmm, well they stealed your stuff atleast, some of the models. Edited January 21, 2010 by Evil Morning Operator Share this post Link to post Share on other sites
Mike 214 Report post Posted January 21, 2010 The models are Tobie's, so they are free to use them in their mod, assuming they have permission from Tobie to use them. Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted January 21, 2010 (which they don't have) Share this post Link to post Share on other sites
Mike 214 Report post Posted January 21, 2010 I have no idea if they do have or don't have permission, and to be honest, I'm not particularly bothered, it's up to them to ensure they have permission for anything they release. I'm not getting involved in any arguements over the two different KR mod teams, all I want to do is make some progress on the our mod. You guys can expect the first source code release within the next week though. Share this post Link to post Share on other sites
Kid Buu 0 Report post Posted January 21, 2010 I've got a question for the red colored administrator: What kind of enjoyment should I expect from future releases? If it is lots should I or should I not install Grand Theft Auto: San Andreas? Also, what kind of features should I be expecting and is there any crashing? Thank you for your time. Share this post Link to post Share on other sites
Mike 214 Report post Posted January 21, 2010 @ the kid, see the link in this post: http://www.bttfhillvalley.co.uk/forum/inde...ost&p=48924 full details for the next version are outlined there. Share this post Link to post Share on other sites
Kid Buu 0 Report post Posted January 21, 2010 Sorry administrator of this modification for Grand Theft Auto San Andreas, you did not tell me if I would enjoy this modification or not. Please comply or I will not be able to play. Share this post Link to post Share on other sites
Mike 214 Report post Posted January 21, 2010 Not a mind reader, only way to find out is to try it isn't it. Share this post Link to post Share on other sites
Dave27 1 Report post Posted January 22, 2010 I like it duno about you kid. Is there any chance of a feature in this mod to help the main cars stay on their wheels or to flip the car if on their roofs. I keep rolling kitt and then it explodes duhhh sucks to be me Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted January 23, 2010 I forgot the controls >.< Could somebody send me them? Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 23, 2010 @E.M.O.: There is a readme... @Dave: Which car are you using? And if you are using a car that can transform, try that. @ the Kid: I cannot say whether or not you will like it, but I can say that I played for about 3 hours straight with no crash, and no one else should either, assuming Mike (or someone else) fixed the limits problem... Share this post Link to post Share on other sites
Mike 214 Report post Posted January 23, 2010 What's strange is that it only seems to affect Windows XP users, and what's even stranger, is that it's only a handful of XP users. Mini-Me and DK can run it perfectly and they are both on XP. The fix is up in the download section on gta kr anyway. Share this post Link to post Share on other sites
Шаман 0 Report post Posted February 12, 2010 http://www.youtube.com/watch?v=o3FMp4bhnVs My Video)Beta Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted February 13, 2010 Nice work! In comparison with the original intro, I have to say, the GTA version is much better. Share this post Link to post Share on other sites
RG 1 Report post Posted February 13, 2010 I respectfully disagree. In the original intro, the camera doesn't shake around the car, and the intro was made with the help of computer, thus making it look way better than any video made in some sandbox game. This video is really good though, would be the perfect intro if the mod was only about the new series. Share this post Link to post Share on other sites
iMaster 0 Report post Posted February 13, 2010 The video is good if you don't notice the obvious, like: A) The HUD. Dammit. The fact that the editing line of movement is broken, the car faces different directions without proper transitions C) The video and audio seem to be extremely desynced D) The video shows only a handful of angles, which gives no thrill. Share this post Link to post Share on other sites
Mike 214 Report post Posted May 3, 2010 bumped per request. Share this post Link to post Share on other sites
Шаман 0 Report post Posted May 4, 2010 my model Fond http://www.youtube.com/watch?v=SRz-j2W7CuA Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted May 4, 2010 Hmmm, The Base need some inprovements but looks alright atm. Share this post Link to post Share on other sites