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K.I.T.T.

GTA: Knight Rider

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Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas.

Planned features include

K.I.T.T. (Knight Industries Two-Thousand) with:

Molecular Bonded Shell - Almost indestructible

Pyroclastic Lamination - Fireproof Body

Turbo Boost - Allows KITT to jump

Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode

Smoke Screen

Flame Thrower

High Traction Drop Downs - Hydraulic Suspension

Traction Spikes - Allows KITT to travel up steep inclines

Microwave Jammer - Allows KITT to stop cars

Infrared Mode

Deflatable Tires and Re-Inflatable tires

Auto Doors, Sunroof, and Trunklid

Ejector Seat

Fire Extinguisher

Interior Oxygenator

Ski Mode - Allows KITT to drive on two wheels

Emergency Braking System

Convertible Roof

Hydroplane - Allows KITT to drive on water

K.A.R.R. (Knight Automated Roving Robot)with:

Molecular Bonded Shell

Turbo Boost

Normal Cruise, Auto Cruise and Pursuit Mode

Smoke Screen

Flame Thrower

Infrared Mode

Deflatable Tires and Re-Inflatable tires

Auto Doors, Sunroof, and Trunklid

Ejector Seat

Interior Oxygenator

Ski Mode

K.I.F.T. (Knight Industries Four-Thousand) with:

Molecular Bonded Shell

Pyroclastic Lamination

Turbo Boost

Normal Cruise, Auto Cruise and Pursuit Mode

Smoke Screen

Flame Thrower

Microwave Jammer

Infrared Mode

Fire Extinguisher

Interior Oxygenator

Ski Mode

Thermal Expander - Raises the heat of an object to the point where it explodes

Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane

K.I.T.T. (Knight Industries Three-Thousand) with:

Normal Cruise, Auto Cruise and Attack Mode

Metamorph Skin

The FLAG Semi

Goliath with Molecular Bonded Shell

Michael Knight Player Model as well as other characters from the TV series

New Missions

Help Wanted:

-Coder

-Vehicle Modeler

-Weapon Modeler

-Character Modeler

-Texture Artist

Team:

K.I.T.T. - Mod Leader/Coder

KnightProwl - Mod Co-Leader/Modeler

delorean88us - Coder

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The models are Tobie's, so they are free to use them in their mod, assuming they have permission from Tobie to use them.

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I have no idea if they do have or don't have permission, and to be honest, I'm not particularly bothered, it's up to them to ensure they have permission for anything they release. I'm not getting involved in any arguements over the two different KR mod teams, all I want to do is make some progress on the our mod.

You guys can expect the first source code release within the next week though.

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I've got a question for the red colored administrator:

What kind of enjoyment should I expect from future releases? If it is lots should I or should I not install Grand Theft Auto: San Andreas?

Also, what kind of features should I be expecting and is there any crashing?

Thank you for your time.

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Sorry administrator of this modification for Grand Theft Auto San Andreas, you did not tell me if I would enjoy this modification or not.

Please comply or I will not be able to play.

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I like it duno about you kid.

Is there any chance of a feature in this mod to help the main cars stay on their wheels or to flip the car if on their roofs. I keep rolling kitt and then it explodes duhhh sucks to be me :P

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@E.M.O.: There is a readme...

@Dave: Which car are you using? And if you are using a car that can transform, try that.

@ the Kid: I cannot say whether or not you will like it, but I can say that I played for about 3 hours straight with no crash, and no one else should either, assuming Mike (or someone else) fixed the limits problem...

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What's strange is that it only seems to affect Windows XP users, and what's even stranger, is that it's only a handful of XP users. Mini-Me and DK can run it perfectly and they are both on XP. The fix is up in the download section on gta kr anyway.

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I respectfully disagree. In the original intro, the camera doesn't shake around the car, and the intro was made with the help of computer, thus making it look way better than any video made in some sandbox game. This video is really good though, would be the perfect intro if the mod was only about the new series.

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The video is good if you don't notice the obvious, like:

A) The HUD. Dammit.

B) The fact that the editing line of movement is broken, the car faces different directions without proper transitions

C) The video and audio seem to be extremely desynced

D) The video shows only a handful of angles, which gives no thrill.

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