Ziero 4 Report post Posted January 2, 2010 I just wish that VC and SA supported turn signals like DRIVER for the PSX. Does GTA IV? Technically, you could do one in CLEO for GTASA, but that requires a bunch of models. 2 x whatever the number of cars with blinkers SA has. Same code though. It would function the same way I have the lights on the flying delorean set up. Wouldn't just be easier to have a keypress command that makes a light on the car blink, sort of like the coils (coils don't blink, I know) but assigned to a key to come on and after a specific time they go off? I was thinking about trying this theory myself, kinda as a "learn CLEO script" project. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 2, 2010 This of course is possible, but you'll run into the problem that the shape of every car is different. So you most likely will have to code it for each car. Here's what I did on the truck ages ago: Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 2, 2010 wow that's cool, but honestly I wasn't interested in doing all the cars, just the BTTF ones... especially in SA. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 2, 2010 I myself was thinking of making a CLEO mod for this, but I scrapped the whole idea after finding out SA's AI is too crappy to manipulate via code especially in driving. Share this post Link to post Share on other sites
iMaster 0 Report post Posted January 3, 2010 There is a russian mod for VC that allows it, Blue asked me to translate their tutorials while making the coils. Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 3, 2010 Do you still have that info available? I'd like to take a look at it. Share this post Link to post Share on other sites
iMaster 0 Report post Posted January 3, 2010 I found the SA version http://www.playground.ru/files/20941/ Install it and press Q to blink left and E to blink right. Share this post Link to post Share on other sites
iMaster 0 Report post Posted January 3, 2010 Hold on... here, thank me, ENGLISH download Drop it in the respective folder... scripts, I suppose. http://www.mediafire.com/?zkdj2nc3w2c Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 3, 2010 Thank you. Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted January 3, 2010 (edited) hang on a minute, the video mini-me had is from vc, so it is possible in vc, and since every delorean has the same rear and front lights and the deloreans are basicly the same size, it wont be a problem! If only someone could create an .asi for vc, that would make CLEO work for vc, then blue would be having fun! PS: do you think its possible to turn headlights on and off in vc? Edited January 3, 2010 by BTTF Forever Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 3, 2010 Well, BTTF, if the blinkers are then headlights are... that would be awesome too... and be able to switch between norm and high-beams, lol Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted January 3, 2010 and be able to switch between norm and high-beams, lol Even better! didnt think of that, see what happens when 2 great minds work together Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 4, 2010 If only someone could create an .asi for vc, that would make CLEO work for vc, then blue would be having fun! It's only that someone needs to find a lot memory addresses and code some stuff, but who would like to do that for such an old game . And CLEO simply doesn't work 'cause SA's and VC's mem-add. differ. Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted January 6, 2010 well are the indicators and the headlights (remember the delorean has 4 lights, i think 2 are normal and the other 2 are fog lights) are these possible to be done on VC through main.scm coding? dont know what the code would be though, i doubt theres a :turn_off_headlights variable in VC!! Share this post Link to post Share on other sites
Ashley+ 0 Report post Posted January 15, 2010 wow mini-me that video looked cool could that be included in 0.2f ...plz plz plz Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted January 15, 2010 It's not movie accurate. Share this post Link to post Share on other sites
Ashley+ 0 Report post Posted January 15, 2010 It's not movie accurate. i dont care lolz it looks cool Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 17, 2010 i use this for memory addresses, it helped http://www.gtaforums.com/index.php?showtopic=117195 6924122 = halogen light corona intensity ?? halogen headlight flag in the handling.cfg halogen lights off: 6924122 = #00 6924123 = #122 rear lights on all vehicles off (the bug-distant-boxes are still visible, how do we remove the friggin boxes?? ): 6924135 = 00 Headlight texture clipping? 69a6c8 ect. its all on this topic Share this post Link to post Share on other sites
Ziero 4 Report post Posted February 6, 2010 This topic I hereby deem "Old and Useless" Closed Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted April 18, 2010 For no reason . @ashley: I could make this a tiny VC CLEO mod if you want . However, I neither have the code of that anymore, nor I have any 3D modelling program to lookup the coords, so I would need help for that. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted April 19, 2010 (edited) i think 2 are normal and the other 2 are fog lights) Try highbeams jackass, The turn signal thing would be kind of cool, but it'd become way to boring after ~10 mins of gameplay. Plus, they only get used like twice or something. OK three times if you wanna get technical. When Marty gets out of the DeLorean in Peabody's Barn and one during the end of PI and beginning of PII. Edited April 19, 2010 by hscitpe Share this post Link to post Share on other sites
Ziero 4 Report post Posted April 19, 2010 I don't wanna sound dumb, but wth is a Louver? Share this post Link to post Share on other sites
Ziero 4 Report post Posted April 19, 2010 lol I did after I posted that, sorry Share this post Link to post Share on other sites
hscitpe 6 Report post Posted April 20, 2010 Louver = Production name for Reactor Vents Share this post Link to post Share on other sites