Nomake Wan 0 Report post Posted December 16, 2009 Lovely project you have, that Crysis DeLorean is awesome-looking. A tip on your squashed-ness. What graphics card do you have? If it's an nVidia, you can set "Use nVidia Scaling with Fixed Aspect Ratio" in the Display Scaling settings to force letterboxing on your 19:10 monitor. I'm sure ATi has something similar in Catalyst, and Intel might have something too. Just gotta look for that fixed aspect-ratio option. Alternatively, your monitor might have a built-in scaler as well. Most are set by default to stretch the image, sadly. Keep up the awesome progress, Looks like a fun project. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 you see, it works fine in other games, but Its just how gta does it. Theres an option called widescreen, and that changes how it gets rendered. Either 4:3 or 16:9. The resolution can be anything. I can only solve it by lets say, setting my resolution to a 16:9 one, which I might do for screenshots. The problem is the highest one is like 1280x720 or something like that. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 Good news is that window transparency is working Bad news is that the infamous transparency glitch is back << And I need to move the dummie for the seats. Its still using the old one. Share this post Link to post Share on other sites
RG 1 Report post Posted December 16, 2009 What's with the headlights? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 Nothing. I haven't gotten around to working on SAizing those yet, so I left them blank. Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted December 16, 2009 Yeah, the car's invisible in the inside over there . Can't you just "delete" the front window? Just to make that panel with lights behind the driver(CJ) lit up? That would be seriusly cool, to see them go up and down ! Share this post Link to post Share on other sites
Mike 214 Report post Posted December 16, 2009 If you look you will see that the Flux Capacitor already lights up on the delorean in the current SA mod, something that can be seen even behind the glass. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 except its kinda dim, lol. Share this post Link to post Share on other sites
Mike 214 Report post Posted December 16, 2009 Yeah, but dim light is better than no light. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 yeah, but I'm not applying it to the Crysis Delorean. It would lose its cool textures. Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted December 16, 2009 (edited) Yeah, that's what I meaned Blue, can't you make it be more: see true able then? To let it light up better? And can't you figure it out to get that in VC too? Talking about that, did ya already got the Crysis delorean in VC? EDIT: Well yeah, that's a problem if it loses his texture. Edited December 16, 2009 by Evil Morning Operator Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 well, that was an easy fix. I had to detach the windshield and turn it into a windshield object. Guess its now onto the headlights and tailights and side lights and a bunch of other stuff. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted December 16, 2009 (edited) Is the window tranceparency 2 way? i.e. you can see the wormhole looking out from the inside, that was the main problem with the Carlos del. Edited December 16, 2009 by Orgcon Share this post Link to post Share on other sites
Mike 214 Report post Posted December 16, 2009 I thought that was a limitation of VC/the type of effect rather than a model problem. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 16, 2009 that was a limitation of the engine, not the model Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted December 16, 2009 Much luck on doing that Blue Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted December 17, 2009 it is looking quite amazing. even if you dont release it, you should still add some TT f/x to your game and make a vid, and or some pics. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 17, 2009 I did already. Look a few pages back. I'm avoiding videos. Mike and DK put me off on making WIP vids. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 17, 2009 (edited) he already had a pic of the coils, but they didn't line up correctly. [EDIT] Dammit, ppl keep on beating me to the punch. Edited December 17, 2009 by Joe Statler Share this post Link to post Share on other sites
Orgcon 11 Report post Posted December 17, 2009 Rest assured, if I'm infront of you, the punch is definatly spiked! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 17, 2009 well, yeah. The two deloreans, while similar in many ways, have a few big differences. Share this post Link to post Share on other sites
Microman 85 Report post Posted December 17, 2009 This delorean is just f*cking epic But I don't understand why Carlos and you always add an alpha texture on the coils ? http://img523.imageshack.us/i/vlcsnap261003ge2.jpg/ Share this post Link to post Share on other sites
Dragon King 15 Report post Posted December 17, 2009 Please look here: http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=110700 Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted December 17, 2009 What's with it DK? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted December 17, 2009 The coil mesh is see through. That's why there's an alpha on the delorean. Share this post Link to post Share on other sites