Driver 0 Report post Posted November 3, 2009 well i'm stick here i want to make a button press like this one 00E1: key_pressed 0 6 but if you could tell me how to make it acivate using the number 3 button in the numberpad that would be great cause i'm sorta stuck Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 simple, you can't. The number where 6 is represents which one of your controls is to be pressed, like if it is gas, handbrake, horn, etc. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 3, 2009 simple, you can't. The number where 6 is represents which one of your controls is to be pressed, like if it is gas, handbrake, horn, etc. well that sucks ..... and finaly my last question.....how do i make my custom TM never have to be refueled? Share this post Link to post Share on other sites
Orgcon 11 Report post Posted November 3, 2009 (edited) You need the keyboard opcode not the game key opcode It needs to start like this; 0AB0: key_pressed ## (# = the keyboard Number) 3 = 51 and Number pad 3 = 99 Here is a Keys list to get you going in the right direction; http://www.mediafire.com/download.php?ziidnzivwnt Edited November 3, 2009 by Orgcon Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 he never said he was using SA. I assumed he's using VC, especially since last I heard, he never had the SA mod working. Plus, this is a subforum for the VC mod Share this post Link to post Share on other sites
Orgcon 11 Report post Posted November 3, 2009 Thats a good point! I was being ignorant and just assumed he meant SA Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 oh well, good info anyway Share this post Link to post Share on other sites
Driver 0 Report post Posted November 3, 2009 i mean vc sorry and any answer for my 2nd question Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 3, 2009 You know that it is annoying if someone constantly reminds his question needs to be answered? It even reduces the possibility to get an answer because people like me don't want to get annoyed and just shut the topic. However, this time I'll stop your whining by giving you an answer: if and not Car.Model(0@) == #BUS not Car.Model(0@) == #MAVERICK else_jump @TIME_ if $RIDE_MISSION == 1 // integer values else_jump @TIME_ 15@ += 10000000 // integer values jump @TIME_ This is the paragraph that automatically refuels both TT versions (driving/flying) after a timetravel. Just duplicate one of the lines with the vehicle identifier and add the id of your vehicle there, in case of the DMC-13 you'd need to add a line with #Phoenix as well as a line with #vcnmav since it also has a flying variation. BUT (if you read closely what I've written above you'd already should have noticed!) you'll have to refuel at least once, after the TM has been created. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 3, 2009 (edited) yeh calm down just a bit now......i rtried your little idea and it doesnt work you fill it up and time travel but it comes back empty Edited November 3, 2009 by Driver Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 lol, minime, that code tells you that if you're not in the train and you're doing the ride mission, then you get refueled. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 3, 2009 lol, minime, that code tells you that if you're not in the train and you're doing the ride mission, then you get refueled. haha p0wned :TIME_19756 $SET_TIME = 0 // integer values $INST_TRAVEL = 0 // integer values 043C: set_game_sounds_disable_on_fade 1 if and not Car.Model(0@) == #BUS not Car.Model(0@) == #MAVERICK jf @TIME_19844 if $RIDE_MISSION == 0 // integer values jf @TIME_19844 15@ += 10000000 // integer values jump @TIME_19844 i fixed it Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 and that breaks the ride mission, lol. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted November 3, 2009 seems like a "You win some, You lose some" scenario. XD Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 3, 2009 it just makes it harder, since I think biff has a faster car, and he'll accelerate after a minute, but since he can't time travel.....he'll be going super fast trying to escape. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 4, 2009 But this could also mean he loses control of the car more often . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 4, 2009 which means he'll crash before you can even hit 88. I know, I've tried Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted November 4, 2009 see I've never been able to beat biff other than the first time you play the mission. Which means I never got location circuits. Whenever I try to get him he's just going 50-60mph and that's from following him for up to 10 min. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 5, 2009 works fine for me i changed it a bit :TIME_19756 $SET_TIME = 0 // integer values $INST_TRAVEL = 0 // integer values 043C: set_game_sounds_disable_on_fade 1 if and not Car.Model(0@) == #BUS not Car.Model(0@) == #MAVERICK Car.Model(0@) == #DELUXO Car.Model(0@) == #BANSHEE Car.Model(0@) == #BAGGAGE Car.Model(0@) == #SPARROW Car.Model(0@) == #INFERNUS Car.Model(0@) == #PHEONIX Car.Model(0@) == #VCNMAV jf @TIME_19844 if $RIDE_MISSION == 0 // integer values jf @TIME_19844 15@ += 10000000 // integer values jump @TIME_19844 thus fixing my problem and making my special TM only the one with awesome power Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 5, 2009 sure it works? You're saying if you're driving the BTTF1 Delorean AND the BTTF2 Delorean AND blah blah blah, then you get free fuel. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 5, 2009 sure it works? You're saying if you're driving the BTTF1 Delorean AND the BTTF2 Delorean AND blah blah blah, then you get free fuel. not quite basicly it says if your driving the bttf1,bttf2,etc. it shows the empty message but what ever tm that is not listed you get free fuel on Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 5, 2009 you have an if and statement. What it says is: "If you're not in a train and you're in a delorean and dmc-13 at the same time and as long as you're not doing a ride mission, you get free fuel." Bad logic. Always false. However, you got lucky, because it redirects you to the train's special condition which adds fuel for you, since the original was checking to make sure you were not in the train. Share this post Link to post Share on other sites
Driver 0 Report post Posted November 6, 2009 you have an if and statement. What it says is: "If you're not in a train and you're in a delorean and dmc-13 at the same time and as long as you're not doing a ride mission, you get free fuel." Bad logic. Always false. However, you got lucky, because it redirects you to the train's special condition which adds fuel for you, since the original was checking to make sure you were not in the train. either way i win Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 6, 2009 not really. You fail at logic. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 6, 2009 "If you're not in a train and you're in a delorean and dmc-13 at the same time and as long as you're not doing a ride mission, you get free fuel." Bad logic. Always false. Not always Share this post Link to post Share on other sites