bluespace88 9 Report post Posted November 21, 2009 try again downloading again. It was missing a sound file. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted November 21, 2009 Success! Share this post Link to post Share on other sites
danmeister 0 Report post Posted December 10, 2009 My cold effects work pefectly. Pretty nice work! (Although, and I know you said it yourself before, it would be better if it was on the BTTF1 Delorean. I'll wait.) Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 10, 2009 Yeah, all these effects are for the bttf1 delorean, but since the bttf2 delorean isn't quite finished yet, I want to wait so its a bit easier to transfer changes. Share this post Link to post Share on other sites
SaiyanPrideFilms 0 Report post Posted December 10, 2009 Yeah, all these effects are for the bttf1 delorean, but since the bttf2 delorean isn't quite finished yet, I want to wait so its a bit easier to transfer changes. i thawt it was except for the wheel boosts/glow. i guess in the coming releases the bttf2 delorean will have stream thrusts from the hover conversion? its all just speculation till then Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 10, 2009 I meant the model. The tail lights need to be updated, as well as the side lights and the poly errors. After thats done, all we need to do is transfer the plutonium reactor over. Share this post Link to post Share on other sites
SaiyanPrideFilms 0 Report post Posted December 10, 2009 ah ok i see Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 11, 2009 I just wish that VC and SA supported turn signals like DRIVER for the PSX. Does GTA IV? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 11, 2009 only on ai cars using the stock version Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 11, 2009 (edited) At least that's something, probably something to hope for in GTA V or whatever it'll be called. I just loved the Driver one cause if your stopped and you hold the analog stick right or left, the blinker comes on. Edited December 11, 2009 by Joe Statler Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 11, 2009 Also when you drive slowly . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 11, 2009 Technically, you could do one in CLEO for GTASA, but that requires a bunch of models. 2 x whatever the number of cars with blinkers SA has. Same code though. It would function the same way I have the lights on the flying delorean set up. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted December 14, 2009 Are you still going for the ice models for the iced DeLorean or just have the "ice fog" effect? Share this post Link to post Share on other sites
Mike 214 Report post Posted December 14, 2009 Combination of both I would guess. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 14, 2009 with less smoke Share this post Link to post Share on other sites
danmeister 0 Report post Posted December 30, 2009 (edited) If this has been mentioned before, I'm sorry. If you're gonna reduce the amount of smoke, is there any way (only for absolute realism) that you could remove the smoke that appears inside the car? That is, when you open the door (for me at least) it appears inside. Edited December 30, 2009 by danmeister Share this post Link to post Share on other sites
RG 1 Report post Posted December 30, 2009 There's enough smoke inside the car too http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=111225 Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted December 30, 2009 remove the smoke that appears inside the car Particles don't have any colission data, they'll go through anything as the cold steam appears randomly around the DeLorean; so, even if a no-steam zone is coded, you're still gonna see the particle coming from the roof go through and inside the car. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted December 31, 2009 There's enough smoke inside the car too http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=111225 I still wonder 'till now how Doc was able to breathe inside with all of that smoke. Share this post Link to post Share on other sites
RG 1 Report post Posted December 31, 2009 I wonder more about how Doc got inside the DeLorean that was inside the truck Share this post Link to post Share on other sites
Dave27 1 Report post Posted December 31, 2009 (edited) he must of drivin in holding his breath then used a remote to open and close the van door and driven in. The only real question is where did the smoke come from as the del hasent TT'd yet. Einstein is the first time traveller. Edited December 31, 2009 by Dave27 Share this post Link to post Share on other sites
RG 1 Report post Posted December 31, 2009 (edited) Well, it's all movie magic, plus smoke didn't appear after a time travel either.. It might be that Doc opened some valve or smthn to lower pressure on something, thus making the car full of steam. Edited December 31, 2009 by RG Share this post Link to post Share on other sites
danmeister 0 Report post Posted January 1, 2010 The point is, there was smoke inside the car, something I hadn't noticed. So thanks for letting me know that. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted January 1, 2010 Or maybe Doc was getting with the times and was smoking pot. Would explain the wild glazed look in his eyes. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted January 2, 2010 DAMN! I'd like to have some of what he's smoking. Share this post Link to post Share on other sites