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gladiamond

10 second delay after time travel

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hi,

does anyone know where the delay after time travel can be changed

i have searched in the main.scm for 2 hours and couldn´t find the line/lines :(

Edited by gladiamond

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Well, you really can't expect to find a banner:

10 second delay after time travel right here!!!

You gotta look carefully and interpret things the way the program would. I mean, after I looked at some cleo scripts, I realized it was all common sense.

Besides, why do you need to find it?

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Why would you want to change the 10 second delay anyway? By the time you have exited the car, gone to the back, refueled, and got back in, that's the 10 seconds over with anyway.

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Why would you want to change the 10 second delay anyway? By the time you have exited the car, gone to the back, refueled, and got back in, that's the 10 seconds over with anyway.

i changed a code part, so i dont need to refill it and my timetravel speed is at 3 mph.

these parameters are easy to change if you know where, sometimes more parameter need to be changed but in the end this all are values and the delay is a value ,too (or more values). I only need to find out where it is and i thought someone of you do know where it is located.

I want to change it because it makes fun ...

...1. to see how it works

...2. to see the results

p.s. sry for my bad english, if there are mistakes, ignore them

have fun timetravelers

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change the 17@ value to change the "Time delay after time travel"

:TIME_20061

wait 10

if

not 17@ >= 0 // integer values Time delay standart:5000

else_jump @TIME_20362

hope it helps anyone else :P

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You'd go in reverse and then reentry at 3 miles per hour? Jeez, that's lame.

Doc: "What did I tell you?! 3 MILES PER HOUR!!!"

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Ouch, he'd cause the game to freeze I guess :D. Too many TTs in a row...

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You forgot Marty isn't made out of stainless steel.. Unless he has a metal plate in his head, that might make his trip easier. This makes me wonder if DeLorean could open several wormholes if the speed and power that Flux Capacitor gets, were doubled; like if usually you needed 88 miles per hour, and 1.21 gigawatts, what would happen if DeLorean got up to 176 miles per hour and got hit by two lightning bolts at a time(lol)?

Edited by RG

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I think I wanna know how you change time travel to 3 mph and unlimited refueling :P

----------------------------------------Timetravelspeed----------------------------------

you need to change a few parameters

< means value have to be smaller

> means value have to be greater

-------------------------------------------

:TIME_894

if

80E1: not key_pressed 0 2

jf @TIME_1105

02E3: 1@ = car 0@ speed

if

1@ > 0.0 // floating-point values <---glowing (the cool blue light) < sparksound

jf @TIME_625

gosub @TIME_2555

02E3: 1@ = car 0@ speed

if

1@ > 0.5 // floating-point values <------sparksound > glowing

else_jump @TIME_625

-----------------------------------------------------------------------------------------------

:TIME_1916

02E3: 1@ = car 0@ speed

if

1@ > 1.0 // floating-point values <--------preparation > sparksound / <(close) timejump

-----------------------------------------------------------------------------------------------

:TIME_12592

if and

13@ >= 100000 // integer values

not 13@ >= 200000 // integer values

$TRAVEL_CONTROL == 1 // integer values

else_jump @TIME_10

gosub @TIME_1210

gosub @TIME_2555

if

$BUMPED == 0 // integer values

else_jump @TIME_14364

02E3: 1@ = car 0@ speed

if

80E1: not key_pressed 0 2

else_jump @TIME_1105

if

1@ > 1.0 // floating-point values <--------cinematic camera freeze < timejump(close for best result)

else_jump @TIME_12367

if

1@ > 1.5 // floating-point values <------- timejump > all other values except bugprevent2

else_jump @TIME_12490

-----------------------------------------------------------------------------------------------

:TIME_13929

wait 10

if and

13@ >= 100000 // integer values

not 13@ >= 200000 // integer values

$TRAVEL_CONTROL == 1 // integer values

else_jump @TIME_12432

if or

not Car.Wrecked(0@)

00DC: player $PLAYER_CHAR driving 0@

else_jump @TIME_20369

gosub @TIME_1210

gosub @TIME_2555

02E3: 1@ = car 0@ speed

if

1@ > 1.0 // floating-point values <---------------bugprevent1 < bugprevent2

else_jump @TIME_12432

if

14@ == 9999 // integer values

else_jump @TIME_14075

if

$BIFFGO == 1 // integer values

else_jump @TIME_12432

:TIME_14075

if and

1@ > 2.0 // floating-point values <-----------------bugprevent2 > timejump

16@ >= 1000 // integer values

else_jump @TIME_13929

-----------------------------------------------------NoRefill----------------------------------

:TIME_19748

$SET_TIME = 0 // integer values

$INST_TRAVEL = 0 // integer values

043C: set_game_sounds_disable_on_fade 1

if and

not Car.Model(0@) == #BUS

not Car.Model(0@) == #MAVERICK

else_jump @TIME_19828

if or // <-----------------------"or" added

$RIDE_MISSION == 1 // integer values

$RIDE_MISSION == 0 // <-----------------------"line added"

else_jump @TIME_19828

15@ += 10000000 // integer values

jump @TIME_19828

------------------------------------------------------------------------------------------------

if "something is wrong or not understandable" == 1

ask me

else_jump @have fun

P.S

@ Minimi: the game doesnt freeze.To many "wait"-commands are delaying it a bit

@ RG : Your comment is the best : Doc: "What did I tell you?! 3 MILES PER HOUR!!!"

I had to laugh 3 times ;D

Edited by gladiamond

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I had a massive brainfart :huh:

Alright, testing it out now.

works! LOL it's fun to push the delorean and BOOM!

Edited by Flux Capacitor

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Another thing you can do is change the speed to a key_pressed, that way any button you press causes time travel. Thats how I had it done before anything was ever released.

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Another thing you can do is change the speed to a key_pressed, that way any button you press causes time travel. Thats how I had it done before anything was ever released.

I have already done this last week

-------------------------one button timetravel (radio button, turn off the music in the menu)----------------------

:TIME_874

if

4@ == -2 // integer values

else_jump @TIME_894

end_thread

:TIME_894

//---------------------------------begin of codechage------------------------------------------------------------------

if

00DC: player $PLAYER_CHAR driving 0@

else_jump @Time_895

if

80E1: not key_pressed 0 4

else_jump @TIME_14104

:TIME_895

:TIME_896

if and

$remotestart == 1

Player.InRemoteMode($PLAYER_CHAR)

else_jump @Time_897

wait 1000

$remotestart = 0

if

80E1: not key_pressed 0 4

else_jump @TIME_14104

:Time_897

if and

$remotestart == 0

Player.InRemoteMode($PLAYER_CHAR)

else_jump @TIME_898

if

80E1: not key_pressed 0 4

else_jump @TIME_14104

//--------------------------------------end of codechange-----------------------------------------------------------

:TIME_898

i think u can copy paste. I hope i didn´t forget anything. try it

Edited by gladiamond

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i only find use for it when doing vids where it has to time travel at this exact spot. Other then that, its not as much fun as trying to get to 88mph.

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Funny, can you put the speed to achieve to TT, as a negative number?

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i only find use for it when doing vids where it has to time travel at this exact spot. Other then that, its not as much fun as trying to get to 88mph.

You are right. It is conveniend but not as pulsating as the 88 MPH-barrier

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Funny, can you put the speed to achieve to TT, as a negative number?

i don´t know exactly but i think u never can reach negativ speed in the game and in the reallity.

Speed is a vector and also positive if u drive the delorean in reverse gear.

but 0 is greater than a negative value so the game crashes or the delorean will timetravel if u put on the time curcuits. find out ;D

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oh no no no no no.. xD

Having 0mph to TT,no time delay between TT's, and no refueling needed is not a good thing after all

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oh no no no no no.. xD

Having 0mph to TT,no time delay between TT's, and no refueling needed is not a good thing after all

not dramatically enough to reach your beloved 88 MPH ?

you can higher it to 93 MPH for even more heartbeating :lol:

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turn a bugatti into a time machine and make it 250mph

puh.. this would need to change more than a few lines.

I wonder if it is worth the afford.

besides....from which anime is your picture.

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