TranceLikeState 94 Report post Posted October 20, 2009 (edited) Yo guys, so today i started working on a skyway for san andreas and have made good headway! i modeled the lights and added light info to them. i placed enough for about a mile long stretch. the only problem is sometimes the light info doesnt load till your real close. i spaced them out a bit to prevent this and dont really wanna space them out any further. this is a little add on for my 2015 conversion map. hopefully it'll give it a little character. hope you guys like it. " width="600px" height="361px"> " /> Edited October 20, 2009 by Trancelikestate Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted October 20, 2009 cooooooooooooooool you need a downtown exit sign near hill valley Share this post Link to post Share on other sites
D4n! 0 Report post Posted October 20, 2009 that much is the air route! Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 20, 2009 I'd like to see orgcon's thoughts on this... Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 20, 2009 thnx grim, yeah i plan on adding it. and another sign. yeah i'd like to know what he thinks too since i heard he made one, although i never saw it. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 20, 2009 (edited) His version is available for download on his profile page. http://www.bttfhillvalley.co.uk/forum/index.php?showuser=115 Edited October 20, 2009 by Joe Statler Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 20, 2009 gotta pic? i'd like to see it. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 20, 2009 video in this topic. http://www.bttfhillvalley.co.uk/forum/inde...post&p=5052 Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 20, 2009 wow, thats pretty cool. i like it! it looks like his suffers from the same thing as mine. light LOD is weird. Share this post Link to post Share on other sites
gtabttffan 0 Report post Posted October 20, 2009 he had a fix for that... Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 20, 2009 really?? hmmm, maybe we should chat then. Share this post Link to post Share on other sites
Microman 85 Report post Posted October 21, 2009 hey you can maybe use my model for the lights : http://www.bttfhillvalley.co.uk/forum/inde...?showtopic=1590 Share this post Link to post Share on other sites
Orgcon 11 Report post Posted October 21, 2009 My opinion is, I'm too lazy to give a s**t! I wasn't going to do one for SA anyway because I think MeD sucks balls, and so do all the other SA map editors for that matter. I was going to begin work on 0.2f Skyway with Micromans models sometime soon (if he'd still let me) but TBH I really can't be arsed VC bores me. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 21, 2009 nice micro, i like that model! i'll prob just use mine though since i already made it org, yeah but MED is far superior to mapeditor i'm recently discovering. and speaking of superior tools, if anyone still uses img tool 2.0 that thing sucks. get alci's img editor. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 21, 2009 been using alci's. Good, yes, but I would not rely on it solely. Img created by alci crashed SA. img created by img tool did not. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 21, 2009 really? i've never had that happen and i dont even rebuild the archive. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 22, 2009 I didn't have to either. I was creating a new archive. BTTF.IMG actually. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 22, 2009 If I want a new archive I simply copy the old and remove all the models, that's the safer method . I like these models, they look good . If you also could make something that happens when you crash them (e.g. they bounce or "get broken and sink") that would be cool . Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 23, 2009 thnx mini me. i could try but that sounds kinda tough. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted October 23, 2009 It isn't tough, just tedious, you have to make the destruction animation and edit a few of the data files, its pretty easy stuff to do but it takes ages cause there is so much of it Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 25, 2009 (edited) Ok, so 2 more models. The street sign and welcome to hill valley. I am not that satisfied with how the road sign turned out i think mainly because I dont know how to do 2dfx text yet, nor do i even know if its possible yet with SA. However i am very satisfied with how the welcome signed turned out. heres some quick render pics, and a vid. also i obviously changed around the skyway a bit as well. hope you guys enjoy. " width="600px" height="361px"> " /> For some reason the road sign textures dulls when i put it in game, and i think i can fix it, i just havnt yet. hope you guys like. and sorry bout the temporary black screen, my windows movie maker is blowing it. And there are only lights on the side of the skyway as you approach the exit. you cant really see that in the vid. Edited October 25, 2009 by Trancelikestate Share this post Link to post Share on other sites