bluespace88 9 Report post Posted October 26, 2009 Why do we want to change the r* logo anyway? If anything, it should be the same as it is and the only thing added is a logo for the mod. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 26, 2009 (edited) 0.2e has a R* logo that simulates wormhole exit through video editing, so how is this any different? Edited October 26, 2009 by Joe Statler Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 26, 2009 it does? o_O Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 26, 2009 (edited) you never noticed, it's in the beginning of the intro video. Just check the movies folder of your 0.2e VC directory. It's just a quick bright transition to the the logo done several times. Edited October 26, 2009 by Joe Statler Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 26, 2009 I never watched the intro movies. Always skipped them. After over 9000 times of starting the game over and over to test new coding changes, videos become really annoying. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted October 26, 2009 "Its over 9000!" Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 26, 2009 I never watched the intro movies. Always skipped them. You don't even need to. That's why I dislike our 0.2e executable . It starts the game up and waits with a black screen till you click. No video and nothing . Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted October 27, 2009 It's Finished! the video i was talking about in the last post i made! its a new opening for 0.2f, for myself! Share this post Link to post Share on other sites
RG 1 Report post Posted October 27, 2009 It sounds like you're chewing something at the beginning Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted October 27, 2009 bttf forever atm my logo is not ready i am splicing them together so that it gets the best look so one side is r* and the other r*north like a spinning licence plate Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted October 27, 2009 heres a preview of my logo scene tell me if anything needs changing Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted October 28, 2009 To RGi: thats the sound of marty walking along the side of the road where the gravel is. lol To ♠Grim♂ Reaper 1666◙: it looks pretty good! pretty good indeed!! Share this post Link to post Share on other sites
Microman 85 Report post Posted October 28, 2009 BTTFforever , I love this intro ! Very good job ! Share this post Link to post Share on other sites
Mike 214 Report post Posted October 28, 2009 Only just got around to watching this, it's pretty good. It has actually inspired me to think about making a new intro video for 0.2f. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 28, 2009 This took all of 20 mins, it's just a test for now, hence the random video footage, mainly to see how it would look. Needs a lot of work, i.e. custom footage for 0.2f, and clipping fixes. Share this post Link to post Share on other sites
RG 1 Report post Posted October 28, 2009 (edited) Looks cool, just needs to be fit into shapes(and maybe make changing between "sub-videos" with some transition effects?) and removed speedometers in some scenes. Haven't heard the VC intro for such a long time Edited October 28, 2009 by RGi Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 28, 2009 speaking of which, you can now remove it in 0.2f with [ and ] (speed and time circuits) Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 28, 2009 Does need fade in and fade outs to one video or more. This way it resembles the stock VC intro. Also, do you plan on keeping the VC theme or plan on changing it to BTTF theme? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 28, 2009 speaking of which, you can now remove it in 0.2f with [ and ] (speed and time circuits) Hm, we might need to pick different since these don't work with every keyboard... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 28, 2009 they can always test first with the sa mod. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 28, 2009 (edited) Ok, I'm wondering why you went with that look in your video mike. Instead of superimposing a silhouette or the delorean or the TT or anything else that's bttf related so it's more like the vc intro? For example this quick sample video I made after seeing your video. Keep in mind the silhouette isn't perfect since I just did it as an example. Delorean Silhouette video Edited October 28, 2009 by Joe Statler Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 28, 2009 Hmm, I prefer Mike's idea, the DeLorean's shape and others are just too edgy tmm. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 28, 2009 Well it of course wouldn't be the only silhouette, you'd also probably have the alarm clock, the flux capacitor, the '55 electric guitar, etc... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 28, 2009 or do something like my kr vid, lol. Share this post Link to post Share on other sites
RG 1 Report post Posted October 28, 2009 I like Joe's idea, it's more like VC, but related to BTTF. You could put more silhouetts next to each other if they are too big Share this post Link to post Share on other sites