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TranceLikeState

Hill Valley 2015 Map for SA

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hey guys! check this out!! its a 2015 map for SA! I DID NOT MODEL THIS, i am merely converting it for SA which is no easy task. There is still obviously a ton of work to still be done. Although its so high poly that my game really drags, so i dunno what to do about that. This model came from google warehouse where there are a few other HV models. the original author is koen " jack sparrow " jespers. Nothing is pre lit, there a few faces i need to add, and so on. just wanted you guys to see it and maybe gimme some input. i wish it didnt make my game drag a$$ so bad.

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I'm also adding in game trees later. ;) anyone know how to make this thing run better without gutting it?

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thnx mini me. i did say i had more work to do on it mike :P

Oh I'm not knocking your ability for getting the models into SA, I'm just saying looking at those, our currently completed 1955 models are a lot more detailed/accurate.

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Exactly, that's why I didn't say it's good ;).

Especially the lake is funny, you can see through it on the streets among you.

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;) yeah thats cool. the 55 one must be good. the reason u can see through the lake is cuz theres no face there. i was gonna put it low enough to the SA water to make it have real water in it ;) Edited by Trancelikestate

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is it the lighting? super colorful? :P yeah it does look good in sketchup, but i put so much time into it i feel like i gotta make it as good as i can and finish it.

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I really think its the lighting. oh well. the letters on the buildings and signs are 3d and high poly. if i turn them into flat textures it will reduce the poly count significantly i think.

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its split into 2 pieces right now. 1 is 31,000 and the other is 21,000. so bout 52,000. i think the letters are making a diff and of course i'll trim out anything thats not needed.

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hmmm, why's it drag so bad then??

my system is decent, but it may have something to do with it. i'llpost the specs if ya like.

Edited by Trancelikestate

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How many textures are there and what quality are they? If there is 100 textures and all of them are 1024x1024 then its gonna lagg like a biatch on a not so good system! ;)

Edited by Orgcon

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theres 107 textures, but theyre all 1.778x1.778 inches. i could maybe cut those back too by subbing textures over others and deleting em.

Edited by Trancelikestate

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Trance, I don't mean to belittle your work, but the source your using is sh*t, it makes me want to vomit through my eyes, and I should know.

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Trance, I don't mean to belittle your work, but the source your using is sh*t, it makes me want to vomit through my eyes, and I should know.

Wow you are such a nice guy :lol::rotfl:

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Funny maybe, but everything I do comes from scratch, no guide, no base model, no helping hand.

This just smacks of trying to use someone elses work as a shortcut.

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