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bluespace88

VC Keypad

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Well, i'd only call it memory hacking if it actually wrote something to the memory :P.

But though you now deserve:

worshipright.gif

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Now since its SCM, it does have a few drawbacks compared to the SA version.

-Can't Can hit multiple keys while inputting

-Numpad is not functional. Only the numbers above the keyboard.

-Sound errors (hopefully will be fixed by putting the keypad sounds into the sfx archive.)

Edited by Mini-Me
updated to avoid confusion to ppl

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Well, i'd only call it memory hacking if it actually wrote something to the memory :P.

But though you now deserve:

worshipright.gif

ah, on the contrary, I did write something to the memory. Its all of this stuff.

$2072 = -1995422835 // integer values 

$2073 = 1342335705 // integer values 

$2074 = -1025694744 // integer values 

$2075 = 1949868543 // integer values 

$2076 = 495648893 // integer values 

$2077 = 8221756 // integer values 

$2078 = -1070589815 // integer values 

$2079 = 10011777 // integer values 

$2080 = 1599930368 // integer values 

$2081 = 79846238 // integer values 

$2082 = 272862464 // integer values 

$2083 = 23779721 // integer values 

$2084 = -587536304 // integer values 

$2085 = 950140866 // integer values 

$2086 = -1962902156 // integer values 

$2087 = 1949868800 // integer values 

$2088 = 1133314173 // integer values 

$2089 = 1792641296 // integer values 

$2090 = 568872961 // integer values 

$2091 = 822067931 // integer values 

$2092 = -1731952192 // integer values 

$2093 = 1560281088 // integer values 

$2094 = -1034199457 // integer values 

$2095 = 4 // integer values 

03FD: set_player -5035 handling_responsiveness 8532704 

0124: write_mem_address 6850752 value 8532745

Especially that last one.....

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Yeah, just seen that :P.

But still that's not really hacking to me. Disabling motion blur in SA or enabling realtime however is.

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I am hacking, because theres no other way to get the keypresses. I'm hacking into the memory to steal the pointers to what keys were pressed.

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O-O FRIGGIN AWESOME

EDIT: Damn! (where is that kid) it cant use the keypad? Oh well still better then the cycle thing.

Edited by hscitpe

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People gotta stop saying things are impossible, they suddenly become possible :P

MAYBE we'll somehow get the "past selves" thing to work.

Anyway, it's as beautiful as the 0.2c one. A few suggestions though.

1. Could you make it so when you hit enter, the red line disappears for a second? It's movie accurate.

2. I can't tell if you did do this, but could you/did you get rid of that "white line" above the numbers?

Nice job, I hate doing the cycle, it takes friggin FOREVER

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I did get rid of the cursor. I just forgot to in that vid because it was part of a different thread.

And I'll make the red line disappear too....hmm, change for sa as well ^^

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YES, this is great, i hope this is implemented in 0.2f,or up for download as an update, i dont really care, it is just really great that over the past week or so the "clock" has started moving fast again for the mod team, what with the mission doodling and the numbering time circuits (to bad its not the numpad.....YET!). it all just gets me a little more excited for 0.2f, and what the mod is going to be like..... In The Future!!!

You know, if i had a time machine, id go forward a couple of years or so to when 1.0 comes out, then bring it back here and show all you guys what you've archived (Granted that may create a time paradox!!!)

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works now

btw, forget what i said about hitting two buttons. I was able to program the circuits while holding accelerate.

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the "clock" has started moving fast again for the mod team, what with the mission doodling and the numbering time circuits [...]. it all just gets me a little more excited for 0.2f, and what the mod is going to be like..... In The Future!!!

Yeah, these days quite much happened to the mod :D. Even I feel real excited to see that, :lol:.

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