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Flux Capacitor

Train Tracks

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Where can you get train tracks to import into VC?

If I get a "wait until 0.2f", could you mind telling me how to import sketchup models to 3DsMax, and import the model into the game?

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no train tracks? hm, they were in that video yes? :P

i recommend susatut, sketch up to san andreas tutorial.

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I think that the process they used to make the ones in the video is good enough.

Edited by Joe Statler

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ok, i assume u'd need 2 models, 1 for strait track and 1 slightly curved. i can make em, and place them if i have too. or would u like to place them? perhaps i could just even try to port them over from SA to vice city.

edit: maybe 3 models? strait, right, and left?

Edited by Trancelikestate

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i was just thinking a loop would be a little boring but maybe not. :P i'm not sure about the scale though. wouldnt want em to be too big or small.

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actually its 90.

Uhm, no. It's 180!

Think about it, if you turned it only 90 you would try to attach its side to the end of the other track.

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I was thinking more on the lines of this

like, if this was going right ˹

rotate it 90 degrees CW and you get this ˺

A rotation of 180 would cause this ˼

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Yes, you still are on linux...

I only see boxy placeholders cause my browser can't view your "letters".

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guys, we need/want train tracks. even if its just a fan made add on, i think it'd be sweet. ok, so o.2f has the rogers locomotive, but no track? whats the idea for the train then? ur focusing on 1955 so theyre irrelevant? just seems weird to have the locomotive and no tracks. sorry, not ment to sound flamey at all ;)

So, if there was tracks, would there be extra code necessary to make the train run on the track obviously?

Edited by Trancelikestate

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of course it is. but what are the new features of the clock tower? are u really concentrating on that?

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