bluespace88 9 Report post Posted October 1, 2009 (edited) I know I'm going completely out of order, but I felt like doing fire trails. Besides, they're more iconic then the sparks. Using a default SA particle tweaked only in speed in direction. Didn't change size or color attributes. But you get the idea. btw, thats only two particles This is like the first edit, so yes, it will go faster then that. Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 tweaked size, made it so it doesn't fade out, and here it is. Pretty long too, gotta shorten it. Share this post Link to post Share on other sites
RG 1 Report post Posted October 1, 2009 The long one looks perfect for RR scene Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 And some sa fire textures because Mike was complaining. I don't like the second one, so first one it is. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 slightly shorter. Yes, the trails are slightly floating. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 1, 2009 First one for the win and that length looks fine Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 its is long, lol Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 doubled the fire trails to get rid of the gaps you see Of course, night sucks << Share this post Link to post Share on other sites
Sandman 0 Report post Posted October 1, 2009 Looks really good iv just downloaded sanny builder this morning aint got a clue what im doin though managed to change a few things only for the worst mind!.It is very addictive though might have to look into learning how to use it properly . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 actually, the fire trails aren't code based. The only thing the code does is create the particles. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 Here's the city, since the desert seems to be problematic. Share this post Link to post Share on other sites
Sandman 0 Report post Posted October 1, 2009 well like i said i dont know anything about coding or anything else to do with modding really so its gonna be a long time before im doing it myself so until then i rely on people like you lot. So i hope you all plan on working on stuff like this for a while . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 and slightly fatter Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 VC's for comparison Share this post Link to post Share on other sites
RG 1 Report post Posted October 1, 2009 SA's one looks more movie accurate, and better too, imo Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 (edited) and the fire pulsates a little now. Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 (edited) and the implosion Never realized hitting a gas tank would cause the implosion. The effect was based off of that, with only the color and size changed. Don't ask me why I picked blue. I just did xD Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 1, 2009 And you once said SA sucks in particles . It already looks real good, but this time the VC firetrails get my vote, might change with later updates . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 the vc ones are nice...they're just too tall compared to what you see in the films. SA's are a bit more accurate in that they're shorter. Well, at least the 0.2c fire trails were too tall. I don't remember 0.2d or 0.2e or 0.2f. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted October 1, 2009 The long one looks perfect for RR scene look a the movie they are longer than those firetrails Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 oh, they can go longer. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) here's SA's cutscene version. Ignore the bugs with it. Mike wanted to see it before he went to bed. Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) and if you want vc cinematics, just use the sa cinematic camera, which does not have the drawback of lagging behind the delorean. Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) Cutscene's complete. While fire trails are pretty much final, more or less, the explosion is not, so voice your comments. Need to find out why the fire trails glitch now...but i think its because of that darn mp3 playing (previous vid had the sound layered over) Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 nvm, fixed fire trail glitch. Share this post Link to post Share on other sites