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Flux Capacitor

Code for BTTF3 Coils

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What code has the BTTF 3 DeLorean coils "flicker"? Because I'd like to add the flickering coils to the railroad DeLorean.

EDIT: Don't tell me that it's not movie accurate, I don't care.

Edited by Flux Capacitor

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if or

   not Car.Model(0@) == #BANSHEE

  1@ > 47.0 // floating-point values 

  $RAND == 0 // integer values 

else_jump @TIME_

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Mini-me , you can maybe make a list of all that kind of infos in your "usefull links" :) ?

Or it's maybe too long X-D

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might be too long, considering 0.2e's complexity xD

I never noticed I had provisions for the front coil on all deloreans to flicker. Its weird, because the glows of the front coil on each delorean is at a different height.

Or I can go through 0.2e and change quite a few names, then release the source code. Then again, its no longer my property xD

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lol, yeah. He didn't add the bttf3rr to it. He just pointed out where it would have to be changed. But its not easy as just adding the baggage to that if statment.

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I guess it's fine to have the sound on it anyway, thanks!

Another question, what is the code to the coloring of the coils? Most of the time it ends only on the DMC 13 TM

(Also the code for the fire trails in cutscene and the one on the DeLorean when the coils are on, wormhole, ect.)

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Use the search next time, this should help enough:

Coils, where in the scm!!

He didn't add the bttf3rr to it.

I EXACTLY did what he asked me to :lol:. He wanted to know what code does the flickering of the coils, so I posted that.

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