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bluespace88

SA BTTF Mod 0.1.3.2 Development

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Is it just me or does it never run for me? Like, I double click on the icon, but sometimes, it never shows up or it does show up but quits right before the main menu... Or is that because of SA Limit Adjuster?

EDIT: Okay, I fixed it. I had to remove d3d9.dll... But now I face another problem. Halfway through the loading bar, the game would crash. I tried running the game as an administrator but it didn't work.

Edited by Fishy-Fish

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I just realized that. I put it back in and FINALLY got the game to the menu and it works now. But what can I do to make it load every time? It's really annoying to load the game like... 20 times just to get it up.

Edited by Fishy-Fish

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I dunno. Never had that problem. Of course, we only tested with V1, and not downgraded V2.

Also seems to be a wanted level bug when going across other islands causing crashes.

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Yeah, I keep crashing with that too...

EDIT: Oh, and it kept doing that glitch for me on V1 AND downgraded V2...

Edited by Fishy-Fish

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Okay, I can live with that. The less buggy, the better.

Oh by the way, I notice that the islands that will cause crashes have like.. signs on the highways telling you not to head in the direction... Did you put those there?

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Oh, I guess I haven't played the REAL GTA SA in a long time I had forgotten those were there... Maybe that's why the game crashes xD

A stripped Main.scm would be nice :D

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one small thing I find annoying with 1.3 is unlike VC you can't stop a flying BTTF2 delorean after thrusting quickly. It takes too long to stop in my opinion. Anyway to fix? If the answer to my problem already exists in GTASA, i am unaware of it because it is not in the Readme.

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For you that is, thats your opinion. Realistically, its better then VC. SA's handling of heli physics is more accurate in this case. Helicopters do not automatically slow down drastically when they are level. They have to lean back to do that. I have no plans to change it especially when I have no problems with it. And I always felt the delorean decelerated too quickly in VC.

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easy fix. It's an SA Limit Adjuster bug.

http://www.mediafire.com/?muzmtvjmhzy

Just replace the one in your GTASA folder.

The cause was due to some model loading stuff that the limit adjuster left in for some reason (?)

Anyway, If you open it up in txt, the 0.1.3 would have a section looking like this.

# Models the game uses internally

; New models need to be loaded via the SCM before use

CopCar 1=599

CopCar 2=596

CopCar 3=597

CopCar 4=598

CopCar 5=523

CopPed 1=283

CopPed 2=280

CopPed 3=281

CopPed 4=282

CopPed 5=284

Ambulance 1=416

Ambulance 2=416

Ambulance 3=416

Medic 1=274

Medic 2=276

Medic 3=275

Firetruck 1=407

Firetruck 2=407

Firetruck 3=407

Fireman 1=277

Fireman 2=279

Fireman 3=278

TaxiDriver 1=262

TaxiDriver 2=261

TaxiDriver 3=220

TaxiDriver 4=234

TaxiDriver 5=182

TaxiDriver 6=206

Enforcer Replacement=427

SWAT Ped Replacement=285

FBI Rancher Replacement=427

FBI Ped Replacement=286

Rhino Replacement=432

Barracks Replacement=433

Army Ped Replacement=287

Police Maverick Replacement=497

SAN Maverick Replacement=488

Police Weapon 1=3

Police Weapon 2=22

SWAT Weapon=28

FBI Weapon=29
Just add a # in front of each one so it looks like this
# Models the game uses internally

; New models need to be loaded via the SCM before use

#CopCar 1=599

#CopCar 2=596

#CopCar 3=597

#CopCar 4=598

#CopCar 5=523

#CopPed 1=283

#CopPed 2=280

#CopPed 3=281

#CopPed 4=282

#CopPed 5=284

#Ambulance 1=416

#Ambulance 2=416

#Ambulance 3=416

#Medic 1=274

#Medic 2=276

#Medic 3=275

#Firetruck 1=407

#Firetruck 2=407

#Firetruck 3=407

#Fireman 1=277

#Fireman 2=279

#Fireman 3=278

#TaxiDriver 1=262

#TaxiDriver 2=261

#TaxiDriver 3=220

#TaxiDriver 4=234

#TaxiDriver 5=182

#TaxiDriver 6=206

#Enforcer Replacement=427

#SWAT Ped Replacement=285

#FBI Rancher Replacement=427

#FBI Ped Replacement=286

#Rhino Replacement=432

#Barracks Replacement=433

#Army Ped Replacement=287

#Police Maverick Replacement=497

#SAN Maverick Replacement=488

#Police Weapon 1=3

#Police Weapon 2=22

#SWAT Weapon=28

#FBI Weapon=29

Also, I need someone to actually do the missions up to where you get a haircut and see if theres any crashes. I already changed my script to not use global variables, but if its not a problem, then theres no need to release it.

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sorry if i was to post this somewhere else but i get an error when the loading bar is at about 90%, i have taken out everything from the cleo folder to test if that's that problem, i get this error:

GTASABTTFMODERROR.jpg

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post your install_log and sala.log

90% huh. Weird, I know 50% is when you don't have limit adjuster configured correctly.

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here's the install_log:

SPOILER:
Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas

Extract: IMGTool.exe

Extract: vorbishooked.dll

Extract: vorbisFile.dll

Extract: gta_sa.exe... 100%

Extract: cleo.asi

Extract: d3d9.dll

Extract: salimits.ini

Extract: saloader.ini

Extract: saweapons.txt

Extract: stream.ini

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\BTTF_ReadMe

Extract: english-readme.rtf

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo\audio

Extract: 0.mp3

Extract: 1.mp3

Extract: 2.mp3

Extract: 3.mp3

Extract: 4.mp3

Extract: 5.mp3

Extract: 6.mp3

Extract: 7.mp3

Extract: 8.mp3

Extract: 9.mp3

Extract: boost.mp3

Extract: hover_off.mp3

Extract: hover_on.mp3

Extract: input_enter.mp3

Extract: input_off.mp3

Extract: input_on.mp3

Extract: sparks.mp3

Extract: time_travel.mp3

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo\cleo_text

Extract: bttf.fxt

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo

Extract: date.cs

Extract: draw.cs

Extract: flying.cs

Extract: GxtHook.cleo

Extract: keypad.cs

Extract: plane.cs

Extract: spawn.cs

Extract: speed.cs

Extract: timecircuits.cs

Extract: timetravel.cs

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\data

Extract: carcols.dat

Extract: gta.dat

Extract: handling.cfg

Extract: vehicles.ide

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\data\maps\animation

Extract: animation.IDE

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models

Extract: effects.fxp

Extract: fonts.txd

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\generic

Extract: vehicle.txd

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\text

Extract: american.gxt

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img

Extract: animation.col

Extract: blue_wormhole.dff

Extract: blue_wormhole_core.dff

Extract: bttf2.txd

Extract: bullet.dff

Extract: d_coil_lit.dff

Extract: d_green.dff

Extract: d_strut_b.dff

Extract: d_strut_l.dff

Extract: d_strut_r.dff

Extract: d_wheel_g.dff

Extract: d_wheel_l.dff

Extract: d_wheel_r.dff

Extract: sparrow.dff

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models

Extract: img.exe

Extract: script.bat

Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models

Spark Console (1.0.0)

by Arushan (oneforaru@gmail.com)

Opened gta3.img successfully.

Imported new file: animation.col

Imported new file: blue_wormhole.dff

Imported new file: blue_wormhole_core.dff

Imported new file: bttf2.txd

Warning: File bullet.dff already exists in archive, overwriting it.

Imported new file: bullet.dff

Imported new file: d_coil_lit.dff

Imported new file: d_green.dff

Imported new file: d_strut_b.dff

Imported new file: d_strut_l.dff

Imported new file: d_strut_r.dff

Imported new file: d_wheel_l.dff

Imported new file: d_wheel_g.dff

Imported new file: d_wheel_r.dff

Warning: File sparrow.dff already exists in archive, overwriting it.

Imported new file: sparrow.dff

Removed file: bullet.txd

Removed file: sparrow.txd

Archive saved

Archive closed

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\img.exe

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\script.bat

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\animation.col

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\blue_wormhole.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\blue_wormhole_core.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\bttf2.txd

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\bullet.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_coil_lit.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_green.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_b.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_l.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_r.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_g.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_l.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_r.dff

Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\sparrow.dff

Remove folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\

and here's the sala_log

SPOILER:
[sat Sep 12 16:48:53 2009.] Starting SA Limit Adjuster...

[sat Sep 12 16:48:54 2009.] ColModels: 18000

[sat Sep 12 16:48:54 2009.] Collision Files: 500

[sat Sep 12 16:48:54 2009.] QuadTreeNodes: 4000

[sat Sep 12 16:48:54 2009.] QuadTreeNodes2: 4000

[sat Sep 12 16:48:54 2009.] MatDataPool: 5000

[sat Sep 12 16:48:54 2009.] AtmDataPool: 2000

[sat Sep 12 16:48:54 2009.] Polygons: 15000

[sat Sep 12 16:48:54 2009.] Objects: 1000

[sat Sep 12 16:48:54 2009.] Streaming Memory: 100

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Also, I need someone to actually do the missions up to where you get a haircut and see if theres any crashes. I already changed my script to not use global variables, but if its not a problem, then theres no need to release it.

Done, crashed for me when Ryder enters the car at the beginning if the DeLorean was spawned before.

Same goes to when I try to spawn the DeLorean when I arrived at the barbers and Ryder still is in his car.

And when I leave the barber and Ryder stands leaned at his car it still crashes when spawning.

Any more tests required :P?

EDIT: It now always crashes when I start a game that is waaay further in the story.

If it is due to the global variables you use, why don't you use local arrays then? Or isn't that possible?

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Just have the mod disabled during missions, or delete all DeLoreans spawned when a mission starts to avoid this. It's pretty pointless anyway to time travel during missions, especially with that mission.

As for the crash-in-starting-the-game thing, uh oh.

Also, I have one question in mind I wanna ask about this version of the SA BTTF mod -- is there gonna be a cutscene time travel?

lol @ DK. When I go to praise SA more, he goes to do the opposite.

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I'm just not catering to his demands.

Local arrays aren't possible. I just split the stuff up already, so I guess that'll be 0.1.3.1, where everything is local and not global.

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