bluespace88 9 Report post Posted September 6, 2009 GTASA BTTF just reverted back to a CLEO only mod that still has animations and objects ^^ Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 6, 2009 Wohoo! Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 6, 2009 I'm showing the bttf stunt cars had two ways of glowing the coils. The lighting run had the tubes and mesh glow. While in the experiment had only the meshes glow. It was possible the neon tubes just got damaged during filming and they only partially replaced them. Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 6, 2009 GTASA BTTF just reverted back to a CLEO only mod that still has animations and objects ^^ Is there truly a god in this world. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 nope, the real cars had neons behind the mesh. They never made the tubes out of neon. Share this post Link to post Share on other sites
Jay 0 Report post Posted September 6, 2009 GTASA BTTF just reverted back to a CLEO only mod that still has animations and objects ^^ Does that mean that the bug I found of the chair instead of the door is fixed? Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 6, 2009 nope, the real cars had neons behind the mesh. They never made the tubes out of neon. Ugh you don't get what I meant. They placed the neon tubes behind the mesh tubes to get them both to glow. Then later on when they broke, had them only in the middle. I'm just trying to explain why the car glows bad in one shot and others it's perfectly even. ILM couldn't do motion blurring back in 1985, so that lighting run shot is the real neon tube glows. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 yep. All you need to do for the next version is to get the original main.scm. That also means your old saves work for the next version. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 Ugh you don't get what I meant. They placed the neon tubes behind the mesh tubes to get them both to glow. Then later on when they broke, had them only in the middle. I'm just trying to explain why the car glows bad in one shot and others it's perfectly even. ILM couldn't do motion blurring back in 1985, so that lighting run shot is the real neon tube glows. but the tubes weren't transparent. Have you even seen the real cars? The tubes never did glow. The mesh never did glow. All the neon was behind the mesh which had holes in them so the neon could show through. Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 6, 2009 (edited) but the tubes weren't transparent. Have you even seen the real cars? The tubes never did glow. The mesh never did glow. All the neon was behind the mesh which had holes in them so the neon could show through. But they had to have a way to get them to glow in the lighting shot. Cause that wasn't a special effect. Ah, just f**k it. We're going in circles. Edited September 6, 2009 by archer9234 Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 yeah, the neon behind it wasn't covered on the sides so you could see it. like so, with the car on the left side, N standing for neon, C standing for coil. || |||N||C| || So even though you were looking at the back, you could still see the neon glowing behind the coils. Share this post Link to post Share on other sites
RG 1 Report post Posted September 6, 2009 (edited) Are you guys still talking about the mod? 'Cause you're arguing like a whole page now Edited September 6, 2009 by -RG- Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 nope, the real delorean and how the coils glowed. Share this post Link to post Share on other sites
RG 1 Report post Posted September 6, 2009 (edited) Wasn't the main idea to make it look cool in game? woot, 400th post. yay. Edited September 6, 2009 by -RG- Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 lol, we were complaining about how it glowed in the films when ILM wasn't used. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 6, 2009 well, stick too only the mesh glowing and that's it . Share this post Link to post Share on other sites
RG 1 Report post Posted September 6, 2009 (edited) lol, we were complaining about how it glowed in the films when ILM wasn't used. lol ok I see i thought it looked fine alerady, if you want to make it movie accurate Edited September 6, 2009 by -RG- Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 lol, i think it looks fine just not movie accurate, but I don't really care. Its close enough. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 6, 2009 And I agree. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 stupid animating particles. They can animate....they just will be left behind by the car. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted September 6, 2009 at the speed this is going its going to be finished quiker than zeros was going to be (since his had alot of bugs) Share this post Link to post Share on other sites
elyo 0 Report post Posted September 6, 2009 Krijg de tyfus . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 7, 2009 Thats why you don't do ports. Learn from R* Share this post Link to post Share on other sites
TWG 0 Report post Posted September 7, 2009 Looking great, Blue! Though...I still miss my glowy coils, even though most of the mod team likes them. But you can't please everyone, so I guess I will have to like these now. => Share this post Link to post Share on other sites