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bluespace88

Delorean Lights

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Since I'm on glows anyway, decided to do these.

gta_sa2009-09-0316-49-14-05.jpg

Big difference huh :o

people who've played 0.1.2 can probably tell xD

Probably looked the same way in that other mod, but I never played with it much.

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Yup, big difference comparing it to the plane "glow" :D.

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Precisely.

Can I go to sleep now and expect to not miss any big thing?

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hey blue nice one but i tried youre 1.2.0 but wen in driving mode i cant get to 88 mph

but for the rest :o

-elyo

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you should be able to reach it unless your handling's off. Heck, the original bullet handling could reach 88.

Speaking of that, I should measure 0-60 times for the SA Delorean just for fun XD

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And I'm not happy with the wheel or green lights as coronas, since they stick out too much from the rear

So I'm going to make objects like the one for the coil for them.

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And here's the green glows.

gta_sa2009-09-0319-18-34-46.jpg

Haven't animated it yet, but that'll be coming up pretty soon (I already have the code from the particle one)

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all I did was took the lights from the delorean, lowered them slightly so they can be seen, and prelit them. Then exported it as an object and attached it to the delorean.

Coils, I colored them myself.

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not the same as 0.2c. None of them are using Carcols.

0.2c was pretty much, turn the coils into carcol objects and color them through main.scm.

You can color the coils the same way as 0.2c, however, it will be dull and dark, not bright.

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i like the other worm hols better but thats my opinion and :o nice

i fixed my bug need to repaste the handling line

-elyo

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Eh, I'm used to VC's, so thats sticking for now.

However, I like my green glow better then the other SA one and my VC one.

Update? Currently taking some wheel glows off of the old delorean back from VC Beta 1.

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it'll work. It'll just lag.

I would not do it for the coils though, since if you move too much, the coils can appear to flicker from the lag. Green lights too if you move up and down too much.

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