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bluespace88

Crysis BTTF Mod

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does this mean you'll possibly be replacing the SA delorean model altogether?

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Not LOD1. Thats about 22k polies. Actually, I noticed, its more like 44k, since the polies are squares and not triangles. Of course, that means Crysis's Delorean is closer to 140k polies.

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Hi guys :)

@bluespace88

About the doors, i modelled them seperately but maybe because of FBX export, they aren't seperated.

Yes, these poly counts are poly not tris, so double them. Good luck on convert process :) I hope it helps this project. This is a great project. Actually I hope to see it also as a GTAIV mod, it would be greater with all new engine.

@Dragon King

I allready gave this model to a guy (Crymod.com nick owenwilson1) months ago. He wanted to convert it to GTAIV but he is very slow, no serious news so far.

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@Tirido

FBX Export actually did indeed separate them. It made it a lot easier to make the doors animate. We'll see about the GTAIV mod once we get a usable model in.

As for the conversion, check this thread out, as well as your WIP thread

http://www.bttfhillvalley.co.uk/forum/inde...amp;#entry45765

I still haven't gotten alphas to work yet since I had to convert textures to tga for the main textures and bmp for the alphas.

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