Mini-Me 24 Report post Posted July 24, 2009 This list contains information about all audio files used by the mod. The information has been collected and listed by Flux Capacitor, I added to me important information and re-formated the whole list putting it into a table. If you have any corrections/suggestions feel free to post them. *.wav-files: filename as description ASS_1 1 Instant time travel ASS_2 1 Time train doors opening ASS_3 1 Departure Explosion Time Train ASS_4 1 Re-entry for Time Train ASS_5 1 Time Train starting ASS_6 1 Time Train shutting off ASS_7 1 Time Train switching to flying ASS_8 1 Time Train switching to driving ASS_9 1 DeLorean departure w/ the clock tower ASS_10 1 Alarm ASS_11 1 Clock tower being striked with lightning ASS_12 1 Time Train flying ASS_13 1 License plate spinning ASS_14 1 License plate falling BAND_01 1 Re-entry for all DeLoreans BAND_02 1 DeLorean Departure BAND_03 1 Sound of going to the beginning of the time circuits BAND_04 1+2 Shutting off time circuits BAND_05 1 Changing numbers of time circuits BAND_06 1 Time Circuits on BAND_07 1 DeLorean coils, tires, and usually wormhole BAND_08 1 Refilling plutonium BIKEREV 1 BTTF 3 DeLorean coils, tires, and wormhole BURG_01 1 Cold DeLorean BURG_02 1 DeLorean starting up BURG_03 1+2 The flying DeLorean sound when lifted off the ground BURG_04 1 DeLorean Flying BURG_05 1 Attempt to turn on DeLorean BURG_06 1 DeLorean shutting down BURG_07 1 DeLorean tires switching to flying BURG_08 1 DeLorean tires switching to driving BURG_09 - DeLorean struck by lightning 1 BURG_10 1 DeLorean struck by lightning 2 BURG_11 1 DeLorean struck by lightning 3 BURG_12 1 DeLorean struck by lightning 4 INLIFT 1 Empty Mr.Fusion/Plutonium LIFTBEL 1 Reactor vents after time travel (BTTF 1) LIFTRUN 1 Refilling Mr.Fusion (ROK2_01 1 yet unused, be surprised) (TEX3_5 - DeLorean finished repairing/being made) *.mp3-files: filename description miscom Mission Complete 2 Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted July 24, 2009 what is the (ROK2_01 ? Share this post Link to post Share on other sites
Microman 85 Report post Posted July 24, 2009 it's unused ... No but , I don't see where the "TEX3_5" is use in the game o_o Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted July 24, 2009 iin 0.2e. but will be used in 0.2f? Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted July 24, 2009 Dude, I liked it better when I made this thread. Share this post Link to post Share on other sites
1885bttffan2015 0 Report post Posted July 25, 2009 (edited) I changed the sound of the locomotive, with gta3audio file sfx00292. Here is the file for which changes. sfx00292 can tell me what you think about this? Edited July 25, 2009 by 1885bttffan2015 Share this post Link to post Share on other sites
Neo_Dragonoid 0 Report post Posted July 27, 2009 (edited) what is the (ROK2_01 ? I think i know what is this sound exactly. Edited July 27, 2009 by Neo_Dragonoid Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted July 28, 2009 (edited) Dude, I liked it better when I made this thread. Yeah, I started this thread new because you didn't get along with the table-structure and destroyed the whole forum layout on that page . If you want some texts to be edited, post them here and I'll do it (assumed the new one is better). I think i know what is this sound exactly. I'm warning you, keep it to you! No but , I don't see where the "TEX3_5" is use in the game o_o It was intended to play when the garage re-opens to give it a dramatic sound that the DeLLorean looks real different , but it got replaced by "018C: play_sound 1 at 0.0 0.0 0.0". Edited July 28, 2009 by Mini-Me Share this post Link to post Share on other sites
Microman 85 Report post Posted July 31, 2009 X-D ok Questions to you Mini-Me : what's the numbers beside the name of the wav files ? O_o Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted July 31, 2009 how they appear in the scm: 03CF: load_wav 'ASS_12' as 2 But I haven't done my homework good as you see in the example above. Share this post Link to post Share on other sites
Microman 85 Report post Posted July 31, 2009 Okkk I see , thanks ! ^^ Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted August 5, 2009 I'm just confused by the "as", makes s**t sense to me. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted August 7, 2009 yeah, it would be good if I updated that... Share this post Link to post Share on other sites
Sonic - the Hedgehog 0 Report post Posted August 18, 2009 and where is the sound for the driving delorean? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted August 20, 2009 It's not a WAV or an MP3, so that sound is not in the list. Share this post Link to post Share on other sites
Marty.B.Good 0 Report post Posted July 4, 2013 i launch game and i have no sounds i have and no intro begin i have to click 2 times how i can do it? Share this post Link to post Share on other sites
archer9234 20 Report post Posted July 6, 2013 The Delorean engine noises are in the games main sound file. They need their pitch controlable to simulate gear shifts. They can't be normal wav files. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted July 7, 2013 stop bumping 5 year old topics! Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted July 8, 2013 Well, is there a way to make that point clearer on this forum? Share this post Link to post Share on other sites