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Mr. Fusion

2002 V1 C.P.R.R. No. 131 Rogers Locomotive

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Hum , yeah , but if I install it , I will see this train in the street , no ?

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ok

Any lines to put in the scm to push the BTTF3 RR DeLorean with this train ?

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I'll do it and post it here

EDIT: Here I never tested it though so play at your own risk

 :BTTF3

thread 'BTTF3' 



:BTTF3_10

wait 10 

if 

   Player.Defined($PLAYER_CHAR)

else_jump @BTTF3_10 

if 

00DE:   player $PLAYER_CHAR driving_vehicle_type #BAGGAGE 

else_jump @BTTF3_10 

if 

   not Car.Wrecked($TRAIN)

else_jump @BTTF3_10 

if 

   Car.Model($TRAIN) == #PACKER

else_jump @BTTF3_10 

03C1: 0@ = player $PLAYER_CHAR car 

0407: create_coordinate 1@ 2@ 3@ from_car $TRAIN offset 0.0 14.25 -1.35 

4@ = Car.Angle($TRAIN)

5@ = Car.Angle(0@)

0087: 6@ = 4@ // floating-point values only 

0087: 7@ = 4@ // floating-point values only 

6@ -= 10.0 // floating-point values 

7@ += 10.0 // floating-point values 

if and

01B0:   car 0@ stopped 0 1@ 2@ 3@ radius 2.0 2.0 2.0 

0024:   5@ > 6@ // floating-point values only 

8024:   not  5@ > 7@ // floating-point values only 

00E1:   key_pressed 0 2 

else_jump @BTTF3_10 

16@ = 0 // integer values 

10@ = 0 // integer values 

$RC_TRAIN = 0 // integer values 

11@ = 0.0 // floating-point values 



:BTTF3_268

wait 10 

if 

  $TRAVEL == 0 // integer values 

else_jump @BTTF3_557 

if 

   not Car.Wrecked(0@)

else_jump @BTTF3_647 

if or

   not 16@ > 100 // integer values 

80E1:   not key_pressed 0 2 

else_jump @BTTF3_10 

if 

00E1:   key_pressed 0 18 

else_jump @BTTF3_361 

10@ = 1 // integer values 

$RC_TRAIN = 1 // integer values 



:BTTF3_361

if 

  10@ == 1 // integer values 

else_jump @BTTF3_465 

11@ += 0.1 // floating-point values 

if 

  11@ > 65.0 // floating-point values 

else_jump @BTTF3_420 

11@ = 65.0 // floating-point values 



:BTTF3_420

04BA: set_car $TRAIN speed_instantly 11@ 

if 

01F3:   car $TRAIN airborne 

else_jump @BTTF3_465 

10@ = 0 // integer values 

$RC_TRAIN = 0 // integer values 

jump @BTTF3_10 



:BTTF3_465

0407: create_coordinate 1@ 2@ 3@ from_car $TRAIN offset 0.0 14.25 -1.35 

4@ = Car.Angle($TRAIN)

02E3: 5@ = car $TRAIN speed 

Car.PutAt(0@, 1@, 2@, 3@)

Car.Angle(0@) = 4@

5@ *= 1.19 // floating-point values (never used in VC or GTA 3) 

04BA: set_car 0@ speed_instantly 5@ 

jump @BTTF3_268 



:BTTF3_557

wait 10 

if 

  $FADE == 1 // integer values 

else_jump @BTTF3_557 



:BTTF3_579

wait 10 

if 

  $FADE == 0 // integer values 

else_jump @BTTF3_579 

if 

   not Car.Wrecked($TRAIN)

else_jump @BTTF3_647 

Car.PutAt($TRAIN, -391.0, -573.0, 40.0)

Car.Angle($TRAIN) = 355.5

:BTTF3_647
$RC_TRAIN = 0 // integer values
jump @BTTF3_10[/codebox]

Edited by Mini-Me
Code-boxed

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ok , thanks hscitpe ! ^^

I found the BTTF3 thread and I replacer "BUS" by "PACKER"

it don't work with the both of the two trains :-s

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Yeah , I know , but when I used your lines and it don't works

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JUMPIN JIGOWATTS!! I figured out why. Microman can you open the dff in 3DS or something that can get the coords for the train?

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I'll do it and post it here

EDIT: Here I never tested it though so play at your own risk

Note: Just for Fun try this (after you finally got the right coordinates):

Park the TT next to the Rogers, hook the BTTF3 RR up and watch the TT :lol::P.

This looks quite good ;).

If I hadn't the "real Rogers", I'd instantly load this :D.

Edited by Mini-Me

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Nope, probably the coords don't fit...

Also you call the Rogers as $TRAIN, which is the TT. Get rid of that before.

And after that test what I've said :P.

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Sorry, I didn't understand a word.

In the line you've given me there are two equal signs, this means it is part of a condition and only reads a variable!

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No, you need to look for a different label. They can differ depending on your main.scm. The code's author should have given an example of what sould be under that label, otherwise he wouldn't be real intelligent :P.

And yes, you need to align the Rogers to a different variable, $RTrain is a good idea, or $Rogers would work, too. At least you should take a good rememberable name ;).

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SWEET FINALLY i got it installed thank you very much and hope to see mor versions in the future so mr fusion, Carlos thank you very much and does it push the delorean

Edited by Rogers1314-6-0

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