Flux Capacitor 0 Report post Posted July 8, 2009 Well, some people want it. It makes vehicles shinier. http://gregval.phpwebhosting.com/uploads/dexxspec.zip Round of Applause to Fishy-Fish for providing the link you see. *clap* *clap* *clap* Share this post Link to post Share on other sites
archer9234 20 Report post Posted July 8, 2009 This has been posted so many times. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted July 8, 2009 Plus this mod makes the BTTF mod more unstable than it already is. That means more crashes. A mod that allows the engine to use more memory would be a LOT better than this. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted July 8, 2009 limit adjuster 2.0 can put it to 512mb Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted July 9, 2009 Which would overhang my gc's-memory . Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted July 9, 2009 The VC version sucks anyways. The SA version works great but the VC version just makes everything look like sh*t and it is a resource hog. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted July 9, 2009 (edited) There is something known as the old "Hogging Technique": It is about FORCING an old engine to load as many stuff like high-poly models and serious code alterations as possible to increase its need for and usage of processing power and RAM. This will increase not only the requirements for it to run but also, amazingly, stability. I still can't explain how this happens, but AFAICR it is like making the game's RAM usage from the original 128 MB to 512 MB and it staying it that way, where if you keep old stuff it would likely go back to 128 MB usage when they load them then when it begin loading serious stuff again it crashes and sh*t. I'm telling this because the same instability is happening to 0.2e right now. If only we can replace all of the stuff that need replacing, we can make it stable while keeping the high-poly models, but we can't for some of those stuff. We can reduce the polys of the models and stuff, but crashes like switching between hover and on-ground modes (refer on the last sentence of the first paragraph you'd know why it does crash in this part) would still occur, and eventually when we add more features it MIGHT become more unstable and even barely playable. And I have this feeling (again) we'll move to SA sooner or later. (coincidence or not, my "feelings" never lied to me before lol; I just hope this one does) Edited July 9, 2009 by angeloelibz24 Share this post Link to post Share on other sites
Neo_Dragonoid 0 Report post Posted July 11, 2009 I like this graphic improvement. Share this post Link to post Share on other sites