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Mini-Me

Tutorial: K.I.T.T. in BTTF:HV 0.2e

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How to... Use K.I.T.T. from GTA Vice City: KITT Edition in Back To The Future: Hill Valley 0.2e.

This tutorial has been moved to an other location, click to following link to find it:

bttfhillvalley.mini-me-osc.bplaced.com

Tutorial: K.I.T.T. in BTTF:HV 0.2e, How to get K.I.T.T. from GTA Vice City: KITT Edition into BTTF:HV 0.2e not yet

LG, Mini-Me

Just as a note:

The keypress for calling K.I.T.T. will conflict with the keypress to open the TimeTrain's doors.

I might give a tutorial how to prevent K.I.T.T. from being called when you're either on the mansions roof (for my TTT) or near the TT.

I just noticed that the order I told you to perform the steps causes a lot mistakes, so I'll change the order in the post. I don't think there are any, but if you still notice any things that don't work properly, tell me!

Tutorial updated.

I inserted a step between 6 amd 7 that prevents K.I.T.T. from being called when you are close to the train.

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Why i can´t do it.

Probably because you've set Sanny Builder to San Andreas. This has been answered a million times...

Look in the lower right corner and click on San Andreas and choose Vice City, then you should be able to.

Is for Vista?

Yes, Sanny Builder is compatible with Vista as well as GTA:VC.

the code don´t work

Don't say that the code does not wirk (it DOES work) when you are unable to get the code in. There is a difference between the answers "The code doesn't work" and "I can't get the code to work".

I just tidied up this topic so that all old not anymore important posts are gone.

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Guest AMXX

No, my sanny builder was in VC Mode.

i follow all instructions and still dont work

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WHAT DOES NOT WORK?

Arghh... I'm getting insane here.

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Guest AMXX

i am going to add the thread and it say

004f : CREATE_THREAD.......................

and the original thread from 0.2e only say

CREATE_THREAD..............

I guess is that

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look for Johnny's tutorial for that purpose.

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Guest AMXX

i dont know where put

create_thread time............................

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Hey Mini Me, maybe you just should told them how to copy the codes from the main.scm inside the KR mini-mod. That way, you won't have to use SB-MB converter thingamajig .

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Guest AMXX

The Code works fine for me

but i want make it time machine but i cant find the spawn code of KITT

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Look for a part that looks like this:

00A5: 0@ = create_car  #ZEBRA  at  7@  8@  9@

0175: set_car  0@ z_angle_to  1@ 

02AC: set_car  0@ immunities  1  1  1  1  1

053F: set_car  0@ tires_vulnerable  0	 

0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset  13@ 2.0 0.25	

004F: create_thread @LabelPingPong 0@
And add the create_thread @Time... line under this. Every time you switch between NC and SPM the car gets destroyed and a new one gets spawned. I don't know if it stays a TM then, but if not, also add the line under this:
00A5: 0@ = create_car 10@ at  1@  2@  3@

0175: set_car 0@ z_angle_to 4@

04BA: set_car 0@ speed_instantly 5@

02AC: set_car 0@ immunities  1  1  1  1  1

053F: set_car 0@ tires_vulnerable  0   

0001: wait  0 ms

0369: put_player $PLAYER_CHAR in_car 0@  

0249: release_model 10@	   

02EB: restore_camera_with_jumpcut

0373: set_camera_directly_behind_player   

0004: $SPM = 0							 

004F: create_thread @LabelPingPong 0@

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You can delete SPM code. The only way to make it still a time machine when you change from KITT to SPM is to edit the :START code. You can even put some moving parts there. Like the animated tires.

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This works for Delorean kitt too? and what should i change in your tutorial to make Delorean kitt not kitt?

Edited by BTTF HV Series leader

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yo mini-me i need help

nothing in the game works kitt will not come

i can't even spawn him with cheats its just a reg hotring tht will disappear when spawned

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Also make sure that you deleted the old models of the hotring in the gta3.img before adding new ones.

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Also make sure that you deleted the old models of the hotring in the gta3.img before adding new ones.

thanks guys

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Read the manual (press 4 or 5 on keypad) to change to flying...

Edited by archer9234

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even when i press the buttons the delorean won't fly

also why does kitt in spm mode sound like the delorean

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