Evilraptor 0 Report post Posted June 8, 2009 Right, I know I haven't been here in tiiiime, but I was wondering if anyone could possibly aid me in exporting map objects, seeing's how I get a "diffuse error" and I can't work out how to fix it, I heard that reapplying textures fixes it but so far that's not worked... Anyway seeing's how this is like a specific modelling topic... I'll post a pic of progress so far... Share this post Link to post Share on other sites
Guest Rave Report post Posted June 8, 2009 Right, I know I haven't been here in tiiiime, but I was wondering if anyone could possibly aid me in exporting map objects, seeing's how I get a "diffuse error" and I can't work out how to fix it, I heard that reapplying textures fixes it but so far that's not worked... you sir have failed at life. i dont get it? Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted June 8, 2009 Most useful post ever ' Right I get a diffuse error in 3DS Max when I try exporting the model. I'd like some help (preferably from someone who understands ¬_¬) on how I can resolve this issue and get my models into the game. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted June 8, 2009 what about asking dk he did some texturing not sur about the mapping though Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted June 8, 2009 Yeah I figured that DK'd be a good person to ask, but I'm not sure if anybody else here knows stuff so basicly the topic's an open request of help. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted June 9, 2009 I know. Just get the latest KAMS script for exporting 3d models into .dff file. Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted June 9, 2009 ' I already have them. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted June 9, 2009 If you are having problems, send me the models with textures and i'll sort it out for you. Most of the time the problem can be solved by converting said models to an editable mesh. Share this post Link to post Share on other sites