Joe Statler 0 Report post Posted July 26, 2009 Well should be simple enough. Since the pegasus gates have no moving parts (like the Milky Way ones), instead it's led lights turning on. name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&fs=1&"> Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted July 26, 2009 The Milky Way StarGate was easy to make for Zero , but I think it will be difficult with all this lights o_o Quote Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted July 26, 2009 (edited) Here's an idea. Once you beat the game, or a certain mission, the Ori supergate becomes available. name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&fs=1&"> Edited July 26, 2009 by Nikaido Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted July 26, 2009 It's my opinion , but I don't really like the SuperGate ... But I think it's possible , I can try to model it just for the fun ! ^^ Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted July 27, 2009 (edited) Ok , it's for the V2 I think , but I made the mythic P90 ^^ I'll maybe update the textures Replace the MP5 : EDIT : Maybe a little bit too Big ... What Do you think ? Edited July 27, 2009 by Microman Quote Share this post Link to post Share on other sites
Orgcon 11 Report post Posted July 27, 2009 Its good but it does need to be smaller, scale it to arms length then you just need to line it up so far so good Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted July 27, 2009 Ok I will do it ! ^^ Thanks ! ^^ Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 Ok ok here's the V1 of the mod ( MODDB Page ) : http://www.moddb.com/mods/stargate-san-and...elion/downloads Enjoy , don't forget , if you have a problem , say it ! I hope you like it ! ^^ Quote Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 6, 2009 (edited) YAY! Can't wait to try this baby out. Will I need to start a new game or is it like the mini-mod? Wait, Ra was killed in the movie, why the hell is he showing up in the mod? Edited August 6, 2009 by Nikaido Quote Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 6, 2009 Nooo! Its not fair, I wanna play it but I gotta go to bed now, I have band practice tomorrow. And I'm not gonna get any sleep now cause I'll be thinking of it all night I'm currently making a Puddle Jumper in 3dsmax, but at the rate I'm going it may take a while Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 (edited) We already have the Puddle Jumper , but I want to see your model ! Yeah , you just need to start a new game , any questions ? uhhhh , just something , I think Zero made a mistake but it's not "ABYDOS1" you need to write , it's "ABYDOS0" ^^ @orgcon : Patience is a vertue ! ^^ Edited August 20, 2009 by Microman Quote Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 6, 2009 (edited) Got it to play fine once, after that it just crashes halfway through the loading screen. Here's what the errordump.txt said SPOILER: GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: AMERICAN.GXT Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x006A2487 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0xC444D9FC EBX: 0x0000FFFF ECX: 0x4517E214 EDX: 0x431B2ED9 ESI: 0x00000000 EDI: 0x000004D2 EBP: 0x00000005 ESP: 0x0022FA38 Edited August 6, 2009 by Nikaido Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 (edited) hum ... did you replace add the "StarGate.ide" in the GTA San Andreas/data/map folder ? ... If it crashes in the "middle" of the LoadingScreen , it's maybe the maps folder ( Don't care the thing said the errordump.txt , it's sometimes not the true ^^ ) Edited August 6, 2009 by Microman Quote Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 6, 2009 Yea, I replaced everything with everything. I'll see if I can fix it tomorrow. Too late in the night to do it now. Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 You replaced all the "models" folder, etc ? O_o Anyway , I am making a little guide for the installation ! ^^ Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 Ok , I'll release soon the weapons as a Add-on ! So , this weapons will be available : - Zat'N'Ktel - Goa'Uld Staff Weapons Quote Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 6, 2009 Nice Hurry up with the P-90 too Quote Share this post Link to post Share on other sites
daangelo29 5 Report post Posted August 6, 2009 I like the progress of this mod so far. Can't wait for the release. (just hope the mini-mod is getting the same treatment) This mod also reminds me of GMOD and the Stargate add-on. Quote Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted August 6, 2009 couldnt the p 90 replace an existing weapon with the same properties? Quote Share this post Link to post Share on other sites
zero 0 Report post Posted August 6, 2009 I like the progress of this mod so far. Can't wait for the release. biggrin.gif (just hope the mini-mod is getting the same treatment) i try but it's more difficult to code for the mini mod XD Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 The P-90 replace the MP5 ... ^^ Quote Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 6, 2009 In the mission, I don't understand it when the Alkesh bombers show up, I just blow up with no warning. 'Mission failed' Its like a proximity thing. So I keep my distance but they fly so slow, the plane I'm in stalls! Rather annoying And sometimes the gate doesn't transport you, you just walk through it ...and get shot! Quote Share this post Link to post Share on other sites
zero 0 Report post Posted August 6, 2009 because the alkesh don't have weapon for the moment if you are near it you just explose XD and normaly thau transport correctly but i think i will increase the sphere for that Quote Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted August 6, 2009 (edited) I tried this mod and works great!!!! no crashes yet for me! but I found one bug! XD Zero, you have to read this... at the place in the desert where the stargate is located where the soldiers shoots at you like hell...the bug is that sometimes when you kill a soldier there; it doesn´t go down!!! no matter what you do!!! even with a rocket launcher O_o; you can head shoot him 1000 times but never dies...it just keeps shooting at you! but great mod so far! I have a question... the mod is based on the movie "Stargate" or in the "Stargate Atlantis" show? Edited August 6, 2009 by 88milesperhour! Quote Share this post Link to post Share on other sites
Microman 85 Report post Posted August 6, 2009 It's a totally different story ! But we know for the bug of the soldiers ! thanks for reporting it ! We try to correct it ^^ Quote Share this post Link to post Share on other sites