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Microman

Hour

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look for the below code in the main. It is at the very beginning just under -------main-------. look for 00C0: set_current_time 15 0 and use military time to change it. an example of this would be 19 0 for 7:00 PM

thread 'MAIN' 

fade 0 0 

042C: set_total_missions_to 88 

030D: set_total_mission_points_to 154 

030C: set_mission_points += 154 

01F0: set_max_wanted_level_to 6 

set_wb_check_to 0 

00C0: set_current_time 15 0 

0572: set_taxi_boost_jump 1 

04E4: unknown_refresh_game_renderer_at -304.5 -561.1 

Camera.SetAtPos(-304.5, -561.1, 14.0)

$PLAYER_CHAR = Player.Create(#NULL, -1028.51, -851.68, 15.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

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look for the below code in the main. It is at the very beginning just under -------main-------. look for 00C0: set_current_time 15 0 and use military time to change it. an example of this would be 19 0 for 7:00 PM

Military time if you refer it to english and regular German time if you refer it to Germany :D

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Its regular here in britain too, they only refere to it as 'military' cause some ppl still don't know the difference between 12 hour and 24 hour :lol:

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well, but you normally use 12-hour, right?

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F-A-L-E!

There's only 12-hr or Military

Edited by hscitpe

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Military time if you refer it to english and regular German time if you refer it to Germany :D

For the France too ^^

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I'd prefer military too, but BTTF-speaking I'd prefer having the 12-hour system in the mod than military time.

How about changing the current date? I wanna set it to August 12, 1987 10:35 AM. I tried changing it myself, but the mod screwed up after doing so.

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00C0: set_current_time 10 35 

0572: set_taxi_boost_jump 1
$CYEAR = 1987 // integer values 

$CMONTH = 8 // integer values 

$CDAYT = 1 // integer values 

$CDAYO = 2 // integer values

That should work...

If it doesn't work try 08 for the month.

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