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hscitpe

Hscitpe's Authenticated Ride Mission

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exactly thats why Del didnt do it in the first place

altho I think Im gonna have him go into HV too

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This all sounds really neat, it does. But why is anyone even messing with the ride mission anyway. It's not a part of the original trilogy. If the animated series isn't included, then why the ride?

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because the Ride is considered cannon

and because the DeLorean didnt turn into a limo and fly into the back of the Train in the Ride

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Even if we considered doing the animated series, what could we really do? We can't just build multiple maps showing locations from the show. That just end up making the mod take like 10 years.

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plus i really want to go to a horribly discolored Ancient Rome in a crappy DeLorean with yellow PVC piping for flux coils

anyway enough about TAS lets get back on topic

Edited by hscitpe

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OK I need some help (and you'll be credited) I need to know what the coding name for one of the Strippers is (I keep writing StripA [name in GTA3.img] and it keeps crashing)

EDIT: btw it's not real strippers (sorry to those who's hopes I got up :lol:) I made a very crappy-very temporary assistants you can see talking to Biff in the videos and they chase him

EDIT...AGAIN: :lol:rotflol.jpg goofin off with the code

Edited by hscitpe

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OK just for the hell of it I'll release what I've got so far. BE FOREWARNED it's not much.

Step 1: Find

 :THERIDE_460
and under it replace all the code up until you hit
:THERIDE_866
with this
wait 0 

if and

   Model.Available(#PHEONIX)

   Model.Available(#DELUXO)

023D:   special_actor 1 loaded 

023D:   special_actor 2 loaded 

else_jump @THERIDE_460 

$2350 = Actor.Create(CivMale, #SPECIAL01, -1035.68, -847.27, 13.08)

$2179 = Actor.Create(CivMale, #SPECIAL02, -1005.88, -843.31, 7.36)

01ED: reset_actor $2350 flags 

Actor.Angle($2350) = 270.0

0211: actor $2350 walk_to -1037.18 -847.27 

$2180 = Car.Create(#PHEONIX, -1007.88, -847.31, 7.36)

Car.Angle($2180) = 180.0

Car.ImmuneToNonPlayer($2180) = True

create_thread @TIME $2180 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 9999 10999900 

if 

   not Car.Wrecked($2087)

else_jump @THERIDE_710 

if 

   not Car.Model($2087) == #BUS

   not Car.Model($2087) == #MAVERICK

else_jump @THERIDE_710 

Car.Destroy($2087)



:THERIDE_710

$2351 = Car.Create(#DELUXO, -995.05, -885.45, 12.2)

Car.Angle($2351) = 47.0

create_thread @TIME $2351 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 11161955 10153000 

Camera.SetPosition(-1038.68, -853.27, 15.08, 0.0, 0.0, 0.0)

Camera.PointAt(-1035.68, -848.77, 13.08, 2)

wait 1000 

fade 1 1500 

$2102 = 1 // integer values
Step 2: Find
:TIME_14364
and replace everything under it until you hit
:TIME_14511
with this
12@ = 5021991 // integer values 

13@ = 112537 // integer values 

$2074 = 5 // integer values 

$2075 = 0 // integer values 

$2076 = 2 // integer values 

$2077 = 1991 // integer values 

$2103 = 1 // integer values 

$2104 = 9 // integer values 

$2105 = 9 // integer values 

$2106 = 1 // integer values 

$2082 = 12 // integer values 

$2111 = 1 // integer values 

$2083 = 34 // integer values 

$2107 = 3 // integer values 

$2108 = 0 // integer values 

$2110 = 0 // integer values 

$2081 = 0 // integer values 

$2079 = 1 // integer values 

$2052 = 1 // integer values 

jump @TIME_14809

and you might want this (released with KITT's permission [if you want proof PM me])

CLICK ME FOR AMERICAN.GXT!!!!

Edited by hscitpe

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lol yeah dirty school teachers...XD

so now I'm working on getting one of Doc's helpers ingame...and thanks to DK now I think I know why it wouldnt work....

Edited by hscitpe

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If someone makes Doc Time Travel assistants I'll put it in and give you credit. Because every time I try it doesn't work. :lol: XD

EDIT: Oh and also you guys vote if you want it to remain Instant Time Travel or go Cutscene....or if some want Instant and some want Cutscene I guess I could make two tuts.

EDIT(again): Cutscene Time Travel is very glitchey for example, Doc never shuts off the Time Circuits and you TT again, which makes you fail the mission.

Scrapped the idea.

Edited by hscitpe

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Well it wasn't Instant perse...anyway I think I'll scratch the idea because it's far to glitchy. When I get some more free time I'll give it another shot most likely.

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OK guys, gotta question for ya.

Do YOU guys want:

A: The Ride start where it normally does at Docs garage.

OR

B: Have me remake the Stadium downtown to look like the Institute (because the Orlando Institute and the Stadium look strikingly similar from the front) and have The Ride start there?

EDIT: See?

The Simpsons Ride, since BTTF:TR was shut down once I got to Orlando,

bttftrbuilding.jpg

and the Stadium downtown

stadium.jpg

Edited by hscitpe

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i think its fine starting at docs garage

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Well the stadium does have Satellite dishes, and you can't have a technology institute without satellite dishes.

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OK then I'm gonna do that (mostly because I started last night :P)

Please be forewarned I'm NOT a texture artist.

Pics:

Replaces the Hotring Race sign above the doors ALPHA VERSION!

tn8pdnaift.jpg

Another Alpha. I think I overdid the Red Green and Amber motif just a little.

vftttatioft.jpg

Future Site of The Institute Of Future Technology sign, Will replace with a sign that just says Institute Of Future Technology when I finish the whole building (I might replace that sign with an advertisement for Krustyland after 2007 XD)

fsotioft.jpg

Just goofing off, this gave me the inspiration to do this.

bttftrstad.jpg

Edited by hscitpe

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EXCELLENT!

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