Johny-The-Dot-Damn 1 Report post Posted November 29, 2008 my Version of bananas 1.0......but still not textured.......... fusion and nuclear reaction chamber extra exhaust and a turbo engine and finally.......a bananas 1.0 that is not textured........ Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 29, 2008 (edited) The Models you used are the SPM Kitt form KR-Mini-Mod and the TT-Parts from the DMC-13, right? Looks great! I want to have it when it's finished! and don't forget to add those wires that glow blue and all the other wires I hope you'll release this great work when it's finished BtW: @Neomatrix: Just finished re-adding the scripts, since I accidentally erased them. I'll send them to you. If you still need help with coding or if it was another thing that you wanted to code, ask again! Edited November 29, 2008 by Mini-Me Share this post Link to post Share on other sites
zero 0 Report post Posted November 29, 2008 not bad the delkit i like Share this post Link to post Share on other sites
okta 0 Report post Posted November 29, 2008 it's ugly as make like a tree, and get outta here Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted November 29, 2008 it only needs texturing it might loom better then i like but it just needs the textures Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted November 29, 2008 it's ugly as make like a tree, and get outta here Then you must have really weir make like a tree, and get outta here cuz mine is beautiful. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 29, 2008 Then you must have really weir make like a tree, and get outta here cuz mine is beautiful. WHAT? Arghhh fuc-king censors!!! Did you want to say the following?: "Then you must have a really weird he-ll, cuz mine is beautiful. " So I really like the bananas... ermm... bananas... or bananas? How is it called? I gonna look it up... *opens Sanny Builder* -> OK, it's bananas I like your bananas, Johny! Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted November 29, 2008 No i wanted to say Well then you must have really weird sh it cuz mine is beautiful. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted November 29, 2008 I'm to obsessed with bananas.... even the the ride mission has been change...... thanks for all the good critics..... peace Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted November 30, 2008 (edited) yay....It is finally textured even the glow are in place working on the wires now...... Edited November 30, 2008 by JohnyTheDotman Share this post Link to post Share on other sites
zero 0 Report post Posted November 30, 2008 cool but i is there scanner ? because they don't see it? Share this post Link to post Share on other sites
Neomatrix 21 Report post Posted November 30, 2008 3.3 is on its way soon I'm Updating the Change List Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 30, 2008 (edited) cool but i is there scanner ? because they don't see it? Yes, there is, or there is at least an in the model integrated one (the moving one needs to be coded). @Neomatrx: Could you mentionme in the Credits, too? 'Cause in 3.3 there are my teleporters, the pickups to change between Doc and Marty, the TimeTrainTracker (I think)... Would be nice EDIT: And don't forget to add an Tag under your feature list, this way the BBcode works Edited November 30, 2008 by Mini-Me Share this post Link to post Share on other sites
okta 0 Report post Posted November 30, 2008 omg, that car is so ugly Share this post Link to post Share on other sites
Neomatrix 21 Report post Posted November 30, 2008 I've just uploaded 3.3 so Mini-me I'll put you name on the First post when i put the link in! Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted November 30, 2008 the TimeTrainTracker (I think)... what is it? omg, that car is so ugly shut up and the car is not ugly, it's futuristic....... Share this post Link to post Share on other sites
hscitpe 6 Report post Posted December 1, 2008 tells you where the Jules Verne Train is and its not ugly its fugly Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 1, 2008 never hear that word before.... Share this post Link to post Share on other sites
okta 0 Report post Posted December 1, 2008 tells you where the Jules Verne Train is and its not ugly its fugly you mean WHEN the train is, and that car is still ugly Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 1, 2008 you guys are mean.....stupidly mean....... Share this post Link to post Share on other sites
Jay 0 Report post Posted December 1, 2008 I love it Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 1, 2008 thanks....... Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 1, 2008 (edited) I love it me 2 what is it? See this vid: I made it after I was really angry (with myslf ) that I parked the TT somewhere and actually forgot about where it was When you're on the mansion roof on the landing place, where the TT normally would be, and press Crouch & C a blip appears on the radar (as well as on the map) and shows you where the TT is (as hscitpe already said). The blip gets deactivated when you enter the TT. The teleporters work the same way as my old ones (go/drive in the spheres and get teleported). The only change is the BttF-like appearance (you hear the instant-timetravel sound and red and blue wormholes appear). Additionally their source code is tidier. They are still at their old positions (e.g. behind Sunshine Autos). The one on the left brings you to Downtown, the one in the middle to the Lybian hideout and the one on the left to Vercetti Mansion. Everything is now focused on Sunshine Autos, that means that you start there, that the Tut Mission start pickup is there, that the clothes pickups are there and that the all teleporters bring you there or from there away. EDIT: Holy c**p! I just realized that I forgot to tell Neomatrx about a change he has to do to complete 3.3! @Neomatrix: add this line to delorean.ipl or another one: 1388, hav_garagedoor1, 0, -1528.4827, 838.3556, 16.3135, 1, 1, 1, 0, 0, -0.7071067691, 0.7071067691 1573, haiwshpnsdoor, 0, -1641.78, 388.251, 16.3127, 0, 0, 0, 0, 0, 0.523514, 0.852017 This puts the garage door in Texaco's garage and the one for the Pay'n'Spray a bit more in the north of HV. I have sent him a PM about this... Edited December 1, 2008 by Mini-Me Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 1, 2008 impressive....... you sure know how to code........ohh....the bananas 1.0 I was working on is fantastic..... I'm working on the glow wire and a hover mode for the bananas 1.0......also the animated wheels..... Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 1, 2008 impressive....... you sure know how to code Ermmm, not really Or lets say: Not a lot. Iy you mean the TimeTrainTracker (I call it trippleT), I copied the existing code, changed the labels, added 2 conditions and replaced 1 line by 2 others, so not a big thing To be able to code, you only need to know some basics. The rest is logical thinking (sometimes the most hardest part ) how to combine all those opcodes... ........ohh....the bananas 1.0 I was working on is fantastic..... I'm working on the glow wire and a hover mode for the bananas 1.0......also the animated wheels..... The animated wheels are easy to do. The model only needs to have a variation in that the car has no wheels. The then missing wheels need to be modeled extra and be put via main.scm coding in their position (When the game crashes for me, I often see the variation without wheels. That means that the game fails loading the extra modeled wheels). The glow wire again only needs to be modeled and the glows will be put by main.scm in their place. If you need some help with codings (e.g. the ones for (S)PM), I could help you with it. And I hope you get along with modeling and texturing this good idea! Share this post Link to post Share on other sites