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les

2004 del refueling in 0.2e

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I dont really think the dmc13 doesnt look much like a delorean so i replaced the model with the 04 delorean but i still have to refuel from the side. how do i change that. i tried editing the mode script but i couldnt figure it out.

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finD

:MODE

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finD
:MODE

i tried editing the mode script but i couldnt figure it out.

Read carefully, JohnnyMan

Edited by Mini-Me

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ooooo. x.x But it is in the MODE thread. shish... BTW I've got a new vid.

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sounds good ill try

Edited by lespaulman

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what is the 04 delorean model's name?

Cheetah, Pheonix and VCNMav (In 0.2d, in 0.2e they're replaced through DMC-13) but the bad looking Mr. Fusion makes them ugly, so I only used them as temporary test vehicles for the 3 additional cars thing...

if or

   Car.Model(0@) == #PHEONIX

   Car.Model(0@) == #VCNMAV

else_jump @MODE_596 

0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset -1.25 -1.5 0.0 

jump @MODE_625
Look for that in the :Mode thread and delete it. you will be then refuel the car from the back. The same goes to this:
if or

   Car.Model(0@) == #PHEONIX

   Car.Model(0@) == #VCNMAV

else_jump @MODE_762 

$ANGLE -= 90.0 // floating-point values
This part rotates Marty to look at Mr. Fusion To open Mr. Fusion look for this:
:MODE_1372

wait 2800
And replace it by:
:MODE_1372

if 

   Car.Model(0@) == #PHEONIX

else_jump @MODE_1373 

04E1: open_trunk_of_car_fully 0@ 

wait 2800 

0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 -0.75 

4@ = Car.Angle(0@)

10@ = Car.Health(0@)

Car.Destroy(0@)

0@ = Car.Create(#PHEONIX, 1@, 2@, 3@)

Car.SetImmunities(0@, 0, 0, 0, 1, 1)

053F: set_car 0@ tires_vulnerable 0 

Car.Angle(0@) = 4@

Car.Health(0@) = 10@

10@ = Car.Model(0@)

jump @MODE_1377 



:MODE_1373

wait 2800

Haven't tested that yet, but it should work. And note that opening Mr. Fusion only works for the driving 04Del, 'cause like said earlier Mr. Fusion was made to the trunk to open it and helicopters don't have a trunk in GTA.

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mini me ur awesome. it works only one glitch, he doesnt look at mr fusion whene he refuels. now all i have left is to figure out what to do about the wheel animations.

Edited by lespaulman

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It's not that hard if you know modeling (or at least know how to edit existing models)

Since the DMC-13 has jets next to the exhausts and the 04 doesn't has them, their code might need to be removed.

Just as a note, the animation (or their initialization) begins at this part:

:START_523

if 

00DC:   player $PLAYER_CHAR driving 0@ 

else_jump @START_2871 

if 

  $FLY_SWITCH == 1 // integer values 

else_jump @START_2871

he doesnt look at mr fusion whene he refuels.
Are you sure you removed the code in my 2nd codebox in the post above?

And isn't that working for all TimeMachines or only the 04DeLorean?

Turns Marty when refueling (but only in the wrong direction), or keeps he looking in the same direction as before?

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