les 0 Report post Posted January 30, 2009 I dont really think the dmc13 doesnt look much like a delorean so i replaced the model with the 04 delorean but i still have to refuel from the side. how do i change that. i tried editing the mode script but i couldnt figure it out. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted January 30, 2009 finD :MODE Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 30, 2009 (edited) finD :MODE i tried editing the mode script but i couldnt figure it out. Read carefully, JohnnyMan Edited January 30, 2009 by Mini-Me Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted January 30, 2009 ooooo. x.x But it is in the MODE thread. shish... BTW I've got a new vid. Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 30, 2009 its under mode definately. its model i think is called PHEONIX Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 30, 2009 the bttf 2 refuel works with setting the trunk to open when refueling so the mr fusion is set as the boot Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 30, 2009 Thanks, I lost the words!!!! Share this post Link to post Share on other sites
les 0 Report post Posted January 30, 2009 (edited) sounds good ill try Edited January 30, 2009 by lespaulman Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 31, 2009 what is the 04 delorean model's name? Cheetah, Pheonix and VCNMav (In 0.2d, in 0.2e they're replaced through DMC-13) but the bad looking Mr. Fusion makes them ugly, so I only used them as temporary test vehicles for the 3 additional cars thing... if or Car.Model(0@) == #PHEONIX Car.Model(0@) == #VCNMAV else_jump @MODE_596 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset -1.25 -1.5 0.0 jump @MODE_625 Look for that in the :Mode thread and delete it. you will be then refuel the car from the back. The same goes to this: if or Car.Model(0@) == #PHEONIX Car.Model(0@) == #VCNMAV else_jump @MODE_762 $ANGLE -= 90.0 // floating-point values This part rotates Marty to look at Mr. Fusion To open Mr. Fusion look for this: :MODE_1372 wait 2800 And replace it by: :MODE_1372 if Car.Model(0@) == #PHEONIX else_jump @MODE_1373 04E1: open_trunk_of_car_fully 0@ wait 2800 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 -0.75 4@ = Car.Angle(0@) 10@ = Car.Health(0@) Car.Destroy(0@) 0@ = Car.Create(#PHEONIX, 1@, 2@, 3@) Car.SetImmunities(0@, 0, 0, 0, 1, 1) 053F: set_car 0@ tires_vulnerable 0 Car.Angle(0@) = 4@ Car.Health(0@) = 10@ 10@ = Car.Model(0@) jump @MODE_1377 :MODE_1373 wait 2800 Haven't tested that yet, but it should work. And note that opening Mr. Fusion only works for the driving 04Del, 'cause like said earlier Mr. Fusion was made to the trunk to open it and helicopters don't have a trunk in GTA. Share this post Link to post Share on other sites
les 0 Report post Posted January 31, 2009 (edited) mini me ur awesome. it works only one glitch, he doesnt look at mr fusion whene he refuels. now all i have left is to figure out what to do about the wheel animations. Edited January 31, 2009 by lespaulman Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 31, 2009 It's not that hard if you know modeling (or at least know how to edit existing models) Since the DMC-13 has jets next to the exhausts and the 04 doesn't has them, their code might need to be removed. Just as a note, the animation (or their initialization) begins at this part: :START_523 if 00DC: player $PLAYER_CHAR driving 0@ else_jump @START_2871 if $FLY_SWITCH == 1 // integer values else_jump @START_2871 he doesnt look at mr fusion whene he refuels.Are you sure you removed the code in my 2nd codebox in the post above? And isn't that working for all TimeMachines or only the 04DeLorean? Turns Marty when refueling (but only in the wrong direction), or keeps he looking in the same direction as before? Share this post Link to post Share on other sites