Guest datimedude92 Report post Posted January 21, 2009 Tell me, if we're running out of coding space, and the mod is becoming more unstable because of these features, what is 0.2f for? Can't we just move ahead to 0.3 for 1955 Hill Valley? Share this post Link to post Share on other sites
Saiyaman 0 Report post Posted January 21, 2009 - 0.2f: Fixing the remaining bugs that are in 0.2e and missing features. - 0.3x: Completion of the 1955 Hill Valley map. - 0.4x: 1955 missions. - 0.5x: Completion of the 1985 Hill Valley map. - 0.6x: 1985 missions. - 0.7x: Completion of the 2015 Hill Valley map. - 0.8x: 2015 missions. - 0.9x: Completion of the 1885 Hill Valley map. - 1.0x: 1885 missions and the end of the mod. Look at the pinned topics Locked. BTW the crashes are mostly from high poly cars, which are being lowered. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 21, 2009 0.2f will be pretty much like Windows 7 -- the version will to make up with the previous buggy version "Windows Vista" (or 0.2e in our case). 0.2f will be either a 0.2e update or a standalone version, or both. At the moment, in 0.2f we're focusing on lowering the details of the cars and removing Hill Valley to make the game stable, as well as the train thing and the Doc's Truck (not sure) if progress on both goes well. And what's with you and that IP mask software? Once again, we have the same IP address. Share this post Link to post Share on other sites