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  1. When you are with the BTTF2 Delorean and Activates Hover Mode, the Game suddently crashes. Different of how it works with BTTF4 Blue Delorean, that works properly. To prevent the crash from happening, you need to delete two files in the CLEO folder: I notice it was these two files when i was trying to find a solution using Sanny Build 3. These two files contained the id of the Hover Mode BTTF2 Delorean (A.K.A SPARROW) and no presence of the id for the BTTF4 Hover Mode Delorean (RNCHLURE). Because if BTTF4 Delorean worked without a problem, then it couldn't be in the same script as the BTTF2 Delorean (because it would crash too).
  2. I'm wasting a lot of time editing SA (BttF). Now, I'm in a state of -wanna show my stuff-. The code is based on v0.1.3.2 (20101105) by bluespace88. Since I'm a terrible coder (learning by doing), you could see my modifications to the "BttF SA mini Mod" as a requests-list for the next release. In fact, my only intention is to spam the world with one or two more youtube videos.. This is my first one. Iced DeLorean: Yeah, freaky ending! I played with the moviemaker effects.. I made the Delorean use Paintjobs - yay! (no download for that one, sorry. but a tutorial is there) Well, you cant see that much detail, but my texturework isnt that brilliant anyway. Some closer look: Unfortunately, only one texture inside the gxt file can get -iced- by paintjobs. This is why some parts of the car are free of ice; those using different textures from the gxt. Might the next DeLorean model have that covered.. (Hovering car (no heli) / 3D Audio / Post Time Travel FX: Blue hull glow; Iced hull / Some FX tweaked) FEATURES: Please don't hit me! No, please! DOWNLOAD uokka's_modified_BttF_SA_MM_(v0.1.3.2)_2012.01.7z https://www.dropbox.com/s/8ohisxd72zodc3r/uokka%27s_modified_BttF_SA_MM_%28v0.1.3.2%29_2012.01.7z?dl=0 NOTES: First install the original mod (also read its readme!). (Attention! This will install CLEO 3) Then delete all of its CLEO scripts manually (yes, really). Or just delete the hole CLEO folder. Then install CLEO 4 Library (download v4.1.1.30f and NOT v4.2.a .. no no!) Then you can install my stuff ! See my included readme for a list of bugs/limitations and other important info. If you have trouble installing it, make sure you have read both readme files! (Yes, it sucks but waiting for me takes longer. I Promise.) I'm always happy about any suggestions and/or help in killing bugs and adding features. Criticism is accepted if you're good looking (requires proof). Paintjob Tutorial to enable the iced effect. --- *outdated*
  3. I had an idea after reading this tutorial by DexX, which explains that the use of paintjobs is controlled by texture naming. DexX' tutorial is about modeling, but i'll show you how to enable paintjobs on probably any car, without the need to recompile the model. You need to know a little about SA modding though.. As we know now, Thanks to DexX' tutorial, the game recognizes keywords in the model files and automaticaly provides the option to use paintjobs in the transfender garage menu. The magic word is remap! We now can edit the model file with a Hex Editor (which is basically a text editor) and forcing it to use that keyword for one of its textures, by only changing some text strings inside the .DFF file.. Take a complete and ready GTA SA car model without paintjob capabilities. It consists of two files. One .DFF file and one .TXD file. I did this with Tirido's DeLorean which replaces the Bullet: Tools used: Notepad++ (a Text Editor with HEX capabilities) GIMP 2.6 (painting) TXD Workshop 4.5 IMG Tool 2.0 - - - - - - - - - - Open Bullet.TXD. Find only one texture, which represents the outside surface texture of the car. DeLorean_Hull.dds is the name of the texture. Rename it to "remapean_Hull.dds"! DO NOT change the texture mames length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Extract the texture for later editing. Save Bullet.TXD and close it. - - - - - - - - - - Create a copy of Bullet.TXD and name it Bullet1.TXD! Open Bullet1.TXD Delete ALL textures inside Bullet1.TXD, exept the one you want to replace. Replace the only texture left in Bullet1.TXD with your edited paintjob texture. Save Bullet1.TXD. - - - - - - - - - - Open Bullet.DFF in a HEX editor! Use your editors search function to find the texture name you've choosen from Bullet.TXD. There might be more than one search result. Rename all found "DeLorean_Hull.dds" strings to "remapean_Hull.dds"! DO NOT change the strings length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Save Bullet.DFF. - - - - - - - - - - DONE! Your model consists out of 3 files now. Bullet.DFF, Bullet.TXD and the optional Bullet1.TXD, which will be used by the game to add a paintjob to the car. You can create more, by naming them Bullet2.TXD, Bullet3.TXD and Bullet4.TXD. 4 is maximum. These are semi transparent 'iced' textures for the conversion of Tirido's Crysis DeLorean. You'll need some image editing program, which is able to handle tranparency (like GIMP) to add this texture overlays on top of the default texture. Icy Paintjobs ! Painjob #1 Painjob #2 Painjob #3 Painjob #4 * UPDATE * I noticed you can't just download the original images from PhotoBucket. They will be 1024x1024 instead of 2048x2048. So get the full quality from this DOWNLOAD. Modified CLEO code from Back to the Future SA Mini Mod for using the Cold/Iced effect: not needed if you have my bttf edits installed (right-klick and hit 'save as'..) compiled (cold.s) source (cold.txt) Happy painting
  4. Ok guys this is a dedicated thread for updates on my K.A.T.T edit for San andreas Have fun everyone and when it gets to a stage of an actual release I will ask permission to release I will not put a download link without permission from the people I got the scripts from I of course edited scripts and a texture to make K.A.T.T I reworked the texture I made a custom voice for K.A.T.T as of now K.A.T.T has almost no weapons now what does K.A.T.T feature? A garage to make DeLorean time machines Flying mode Nuclear bomb Time circuits Pursuit mode ( makes him go really fast) Turbo boost ( makes him jump high) A voice A re-fillable Mr fusion Night vision it also features the bttf 1 and III and Railroad DeLorean along with the time train Rogers locamotive to push the railroad Delorean Custom texture so here we go for today then hmm 26/03/2014 http://www.youtube.com/watch?v=88wgz0q5Hdw Fixed the time machines so they time travel added time train and rogers locamotive added garage scripts and edits by myself, Delorean88MP and BTTFModMachine Texture re edit by me K.A.T.T voice by me I forgot who I got the Crysis DeLoreans from * edit* I am cutting out SPM mode altogether it is just too much hassle to make a model then figure out how to texture it ***** UPDATE 02/04/2014***** https://www.youtube.com/watch?v=6qMu6SbAXlo&feature=youtu.be ( Video is only a preview) New texture for K.A.T.T Movie accurate effects Movie accurate flying ( Thanks uokka) Now includes ALL DeLoreans 1-3rr K.I.T.T scanner for K.A.T.T more to come...any help is appreciated and you will be credited **** UPDATE 02/07/2014**** https://www.youtube.com/watch?v=iMmxDbLZrdQ Time circuits AND time travel enabled for the time train Doctor who TARDIS sfx for teleport to marker script note : can someone help me with the sound problem for the time train thanks ****UPDATE 04/07/2014**** https://www.youtube.com/watch?v=9n6oOlEh4Hs You can now spawn all the DeLoreans using the numberline ranging from 1 - 6, number 1 - 4 are for the movie DeLoreans 5 is for the time train and 6 is for KATT All DeLoreans minus the RR DeLorean can time travel at 88 MPH Time Train sounds fixed (sorta) the door sounds are still DeLorean but sparks sounds do not loop like last time thanks to BTTFModMachine for the help on that one Teleport to marker with TARDIS sfx mapped only to KATT something I forgot to mention is that the boost sounds and the take off sounds are way too low for some reason all Time circuits in this has a multi function mode where you can fly (cheat code version) and float on water (cheat code version) I won't be able to use it till the time circuits are fixed and don't crash when I press 0 on the num pad...it activates an old script and tries to turn any Del into the sparrow if someone wants to help feel free to edit the script...just ask for it **** UPDATE 12/07/2014**** https://www.youtube.com/watch?v=EaLnSfpLVII New sparks for K.A.T.T Fixed the 0 on the num pad glitch ( thanks to uokka) Added 2nd flying mode for K.A.T.T Added float on water added fly and float on water as an all in one option Fixed the TARDIS (optional thing) removed night vision mode (it was a weird thing) thanks to DeLorean88mp, uokka, BTTFModMachine and everyone who helped with this **** UDATE 23/07/2014**** https://www.youtube.com/watch?v=gG9ikH7O5kU&feature=youtu.be Removed secondary flight and swimming modes Applied patch so cars do not float away when hit Fixed SFX for pursuit mode and turbo boost bugs with certain sound SFX Each DeLorean used by a different character **** UDATE 29/07/2014**** https://www.youtube.com/watch?v=8ceyOi1KrCs New sparks and implosion wormhole for K.A.T.T ( More orange over blue) New wormhole Exit, yellow, blue then yellow updated the sparks and effects on bttf 3 delorean off topic stuff TARDIS now materialises in front of player TARIDS can teleport to the marker on the map TARDIS can teleport randomly to any location and time gives out sonic screw driver on entry proper sfx for TARDIS in flight TARDIS thrusts forward at max speed with the push of the left mouse button **** UPDATE 6/08/2014**** https://www.youtube.com/watch?v=gt47EPa_7Jo Gave K.A.T.T a colour changing wormhole merged K.A.T.T with Delorean88mp's mod pack added uokka's flying script all of this came from a failure yesterday so I'm happy its all working **** UDATE 11/08/2014**** https://www.youtube.com/watch?v=6wbBc2Q2rwI&feature=youtu.be ok to start your mondays off here is a little K.A.T.T update :3 whats in it this time? K.I.T.T K.A.R.R Telltale bttf 2 delorean green wormhole (without editing the effects.fxp) unforunatly its for all Deloreans that use a wormhole implosion the white boxes when you turn on KITT's scanner needs some work KARR's version needs work too Thanks to BTTF KR mode team for KITT and KARR... I can't figure out how to make their buttons appear on screen also if anyone from that modding team reads this please do fix the amazing lag in the game please <3 its a great mod pack but a lot of bugs **** UPDATE 16/08/2014**** https://www.youtube.com/watch?v=h-gS0uR8S88 New wormholes for Deloreans 1 through RR Green wormhole for K.A.T.T More interface stuff for K.I.T.T A little bit of interface stuff for K.A.R.R K.I.T.T and K.A.R.R have protect mode so they will follow you and can be activated at the same time ( by getting into each car and activating it ) BTTF1 delorean has white smoke pass by after entering the worm hole All DeLoreans including K.A.T.T has their engine turned off after time travel ( it is turned on again by holding down i ) **** UPDATE 19/08/2014**** https://www.youtube.com/watch?v=hFLuG--l58Y Ok this update is coming in late because the site went down A second BTTF3 RR delorean assigned to 1 on the number line Programists train script ported to K.A.T.T mod pack There are a few bugs in this like the trains new model not actually touching the RR del in the mini mission the RR del doesn't always time travel at 88MPH and when marty says 70 its not synched up with the spedonetre ( might be because I am using delorean88mp's spedometer **** UPDATE 02/09/2014**** https://www.youtube.com/watch?v=Ei8_ivaqDDk Hoverboard (script by puma and model by someone else) Crysis bttf 1 DeLorean Iced up DeLorean ( thanks to uokka) Lybians and new plutonium location Docs garage and house by loadgamePL New smoke effect when you cutscene timetravel via bttf 1 delorean **** UPDATE 07/09/2014**** https://www.youtube.com/watch?v=NGNXgPGECyc I've got a lot planned for you in this episode now whats in this episode? keep in mind I broke the game so I had to re-build...not bad eh? Dell KARR New dmc 12 delorean from forza motorsport 3 with the engine sounds from the delorean in Gran turismo on the psp New spawn options for: K.A.T.T BTTF1 delorean BTTF2 delorean just ignore the sound glitches it happens KATT and KARR both have scanners ( KATT's one is a mistake so he has 2 scanners) BTTF1 delorean stays cold for much longer like in the movie the other deloreans minus the BTTF1 delorean have their cold.s files restored to what they were before **** UDATE 28/09/2014**** https://www.youtube.com/watch?v=8ZjIyBVGvQI&feature=youtu.be sorry its been a while but I took time off to catch up on anime, manga etc etc and my music remixes :3 whats new? New shade of yellow for K.A.R.R's coils New Mr fusion chamber for K.A.R.R Whole new interior for K.A.T.T New coil colour for K.A.T.T ( two tone black over red) A slightly re-textured Teltale delorean ( note for BTTFModMachine and uokka and trance it only looks stainless steel in the shadows and away from sunlight) Removed K.A.T.T's scanner and the same for K.A.R.R I know there is no implosion for the BTTF2 del but it will get fixed soon enough I need to re-add the comet RR del spawn code for the train mini mission thing I removed K.A.T.T's scanner and K.A.R.R's scanner along with their knight rider abilities on the basis it majorly glitched out, you'd press + to turn on the time circuits AND the scanner along with its abilities....yeah...will work on that **** UPDATE 24/10/2014**** https://www.youtube.com/watch?v=0g7OaEQrAig&feature=youtu.be Ok so you guys know the site was down which stopped me from updating my mod update thread but I have been handy at work re-building the mod pack on this new pc A list of new features K.A.T.T has new coils K.A.R.R has a new timetravel script ( with new effects) I introduce the A.I.M car as my test time machine from the A.I.M mod pack K.A.T.T has his nuclear bomb back K.A.T.T and K.A.R.R have turbo boost K.A.R.R has a new set of handling and ide lines A.I.M and K.A.R.R have bi-directional wheels, when you handbrake the rear wheels turn in the opposite direction of the front wheels I introduce the crysis BTTF3 and BTTF3 RR deloreans with hoverboards inside them Doctor who daleks replace the rhino tanks **** UPDATE 16/11/2014**** https://www.youtube.com/watch?v=vnD8yyx2ing Hey guys I took a hiatus because I re-built this mod pack again but this time I used modloader as to minimise the bugs. Thank uokka for the tip ok so what's new? I've got a color mod installed so that the red and other colors will shine in the sunlight There is a guard tower next to the hanger in the airstrip new sparks for all deloreans using sparks.s new spark sounds for K.A.T.T. new spark sounds for the A.I.M test time machine skin selector is back....yay? the game would crash instantly as soon as I tried to switch skins but not anymore turbo boost and its sound is back (it used to be silent and other commands used it for no reason the TARDIS makes a return changed K.A.T.T.'s implosion to large explosion I hope you guys and gals and timelords/time ladies enjoy this not long till a download O_O should I just rar it all up or make it into a torrent?? **** UPDATE 10/12/2014**** https://www.youtube.com/watch?v=N2_fFteSgUU&feature=youtu.be added a download link to the mod pack added tommy lu's updated TARDIS (not included in the pack, an older one is included) new TARDIS de-materialization sound ( from tommylu's update and then edited by me) replaced the train script back too delorean88mp's **** UPDATE 01/01/2015**** https://www.youtube.com/watch?v=KakRQd9jgp0 its an unofficial update but I've ported K.A.T.T over to the A.I.M mod pack he has a new look, taking over the bttf 1 time machine ( I can't recolour the crysis deloreans properly due to one texture covering a lot of things) he has all the same stuff as before but the time travel is much more simplified (from the A.I.M pack) just push a single button and go dual mini guns that fire he can hover he can sort of fly and I show off tommylu's new TARDIS and stuff **** UPDATE 08/01/2015**** https://www.youtube.com/watch?v=AqHYYmESVPQ I mess around with some skins K.A.T.T has his SPM mode back (with a lovely animation that only adds pieces to the car and does not switch to another model) in the way that I have always wanted. I fixed all the coils for the BTTF 1 delroean through too RR delorean when the coils lit up their used to be a solid blue colour inside the coils well I removed that so the coils only glow in all the time machines I re-textured san andreas, new map etc etc added an updated version of tommylu's TARDIS into my pack with k9, psychic paper etc also if you download tommylu's current doctor who pack make sure to put it into a clean install and update cleo, I can't use all of the features due to me running cleo anyways I think thats it, please enjoy ****UPDATE 13/02/2015**** https://www.youtube.com/watch?v=DH_rJU8embM its been a while cuz I've been ill.....I hate being ill I've brought back programmists code for KITT and KARR and I will not distribute it either I've re-named the deloreans in docs garage I've added text to the blank selection boxes when spawning in K.A.T.T and Delo K.A.R.R I think thats it have fun ****UPDATE 22/06/2015**** https://www.youtube.com/watch?v=LOrShaJo3zc ok I've been away for too long..... but I'm back I've made a version of deloK.A.R.R based off his season 3 build both deloK.A.R.R's have time circuits and abilities removed SPM from K.A.T.T
  5. ok guys I got creative (sort of ) I've had this laying about since 2009 and it is a combination of some shadowrider scripts and the old bttf scripts for san andreas still incomplete as what I've done has created bugs and things My own hand made outside texture for K.A.T.T It has its own voice that I programmed in but tell me what you guys think of it keep in mind its a colab of editited scripts and yes SPM is needing a new model have fun and tell me what you guys think k? http://www.youtube.com/watch?v=iwBnTcoLRGk * edit* Needing someone to do a model for me and to help with a little coding if anyone wants to lend a hand also there are other mods in here too so yeah, only pay attention to the car
  6. ok it has been years since I have touched code for GTA in general but this call for help is san andreas I have the latest back to the future mod for sa off this website with the source code 20101105 I noticed that their are .s files in with the .cs scripts I was wondering how do you go about opening the .s scripts, I know they are triggered by .cs I think so what program could I use to open them... I want to give more cars time circuits etc etc any help will be appreciated