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  1. Hello everyone! I've taken a break from modding BTTFSA and started my own custom mod for SA. Due to the lack of NFS mods for GTA on the web, I've started a NFS Most Wanted mod with custom vehicle edits and some scratch-made CLEO mission(s). I had to do my own voiceovers to adapt the NFS missions to SA. Official Need For Speed: Most Wanted: San Andreas Forum: http://s13.zetaboards.com/NFS_Most_Wanted_SA/index/ Here are some of my edits: The mission I am working on currently is the final chase scene. I could use some help with this. Here's my problem: Instead of escaping the police by driving across an incomplete bridge, I've set the player to enter a plane created at the Las Venturas airport. However, I have to create the plane when I am not even in close proximity to its spawn location. Therefore, when I actually get to the airport, the plane is not there. Is there a way to keep the plane from despawning? Here is my code: Here is a screenshot of the start of the mission: UPDATE 11/15/14: Here's my in-game features edits: UPDATE 11/15/14: Here are some of my vehicle updates: UPDATE 12/30/14: Mod Video 1: http://youtu.be/bke8ISZLKiE Mod update which includes: New Loading Screens and Menu Music 2 versions of the BMW M3 GTR (one slow and one fast) fully adapted to Improved Vehicle Features with custom handling, engine sounds taken from NFS Carbon, and a "cutscene accurate" vinyl. Cutscene vinyl: Police Corvettes modified by me (includes Cross' Corvette and the Heat 6 Federal Undercover Corvette) with engine sounds taken from NFS Carbon. Claude Player Model (The only shot of the player in Most Wanted was him in a black motorcycle jacket with black hair). Time Increasing Wanted Level Script scratch made by me. Police radio call when wanted level increases (not fully functional yet). DOWNLOAD: Not yet. Still bugs to be worked out. Wanted levels: 1,2 - Regular Cop Cars 3 - Regular Cop Cars and NFS Helicopter 4 - Cop Cars and Federal Corvette Enforcers 5 - Cop Cars and Federal Undercover Corvette FBI NOTES: Cross comes and chases you (Tenpenny ped) when your wanted level is 4 or higher. The only way to get a heat level 5 is by playing the final chase mission (similarly to heat level 6 in NFS: Most Wanted). The wanted level script will remember your max wanted level. So, if you escaped a wanted level 4, the next time you get a wanted level, it will reset to 4. I am looking for experienced SA coders that can help me make more of this mod a reality. I will need good examples of your proficiency in CLEO and possibly C++ and ASM. If you are interested, please message me on Youtube, GTAForums, or BTTF: HV forums. My username on GTAForums is Agent 86, and my username on BTTF: Hill Valley is BTTFModMachine. The BTTF: HV forums is not accepting any new members, though. Credits: Full nitro control mod by Wesser. Until Next Time, -BTTFModMachine