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peter

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Everything posted by peter

  1. peter

    Meet K.A.T.T

    yeah anything that can work, the crysis delorean would work...all I'd have to do is re-texture in TXD workshop
  2. peter

    Meet K.A.T.T

    hmm ok, its from the latest source code for the bttf mini mod for san andreas, the one I use in the video is the old script that allows me to spawn the deloreans 1-3
  3. peter

    Meet K.A.T.T

    I seen them before, pretty cool now I know where to go for some good stuff....next part...figure out how to give any car time circuits
  4. peter

    Meet K.A.T.T

    well just an instantaneous switch via a cleo script but I would be in need of a model for that to be of use ( the one in the video is a place holder) but I'd like to know how I can get an animated model of sorts
  5. peter

    Meet K.A.T.T

    super pursuit mode ( from the knight rider series) makes KITT go really fast, I want to incorporate it into K.A.T.T
  6. peter

    Meet K.A.T.T

    Thanks man, I just really need an SPM model and then some scripting help
  7. peter

    Meet K.A.T.T

    hint hint the voice is Microsoft sam saying stuff that I had to edit and run through voice manipulation software (edits were to pace the voice to make it audible somewhat)
  8. ok guys I got creative (sort of ) I've had this laying about since 2009 and it is a combination of some shadowrider scripts and the old bttf scripts for san andreas still incomplete as what I've done has created bugs and things My own hand made outside texture for K.A.T.T It has its own voice that I programmed in but tell me what you guys think of it keep in mind its a colab of editited scripts and yes SPM is needing a new model have fun and tell me what you guys think k? http://www.youtube.com/watch?v=iwBnTcoLRGk * edit* Needing someone to do a model for me and to help with a little coding if anyone wants to lend a hand also there are other mods in here too so yeah, only pay attention to the car
  9. so the only things left to do now is get all the time machines working ( 1 - 3rr ) and get an SPM mode for my time machine and no its not....leave it a secret eh? this one is new..different and better
  10. sure bttf mod that'd be great, help is much appreciated
  11. thanks guy, I liked the first release of the sa bttf mod with all the time machines but I have my own time machine to overwrite the bttf 2 time machine so I want all the latest cool looking stuff ( sparks, wormhole, cold etc) on all the time machines hint hint I'll do a little show case on here of my time machine or you can watch it on GTArajgaming anyways thanks again p.s I do have the latest sanny but never thought of decompiling
  12. ok it has been years since I have touched code for GTA in general but this call for help is san andreas I have the latest back to the future mod for sa off this website with the source code 20101105 I noticed that their are .s files in with the .cs scripts I was wondering how do you go about opening the .s scripts, I know they are triggered by .cs I think so what program could I use to open them... I want to give more cars time circuits etc etc any help will be appreciated
  13. i know i know but i am a beginner at coding so its somethin good for me
  14. what you mean thats not the only thing thats a typho
  15. i was only messing around with cleo scripts cuz i have never done any coding for sa so this my 1st thing i have done for sa except for skin mods i am gonna do my own mod in the future
  16. hey i never intended to make a del kitt i only tried to give del, kitts weapons and the name in the vid is a typho lol i need to change it
  17. hey ppl i have went an tweeked with the knightrider mod for sa an gave the bttf 2 del couple of kitts weapons what i've done is just a beta an needs much work i do not know which version of the bttf mini-od i have got here is a vid showing
  18. dude the flying kitt has some problems if i remeber correctly
  19. what i meant was that if someone accidentally deleted the back-up instead of the main they were editing my bad for not bein too clear
  20. in my opinion that is a way to do it but it is the worst way to do it because you may forget to back up the main an then you will have to install a fresh copy also it is a non changeable code you are showing cuz you can't change it unless you know what you are doing so i prefer the proper way to make time machines an that you know but it is an ok suggestion for retards :P
  21. hey blue is there any tutorials on here that tell you how to make a flying car or flying time machine
  22. yeah you can remove it from the model or you can change the flying kitt accel code in the main even though it is still code but hey any way to do it counts right
  23. ma bad man i forgot to edit my post i am in such a download rush i am downloading alot of stuff at this present time
  24. what code mike do you mean the code for kitt from macho01 or something else mike i was talkin about the controls code that was on the main for kitt it the accelerator clashed with the gun tht was on flying kitt that is what i meant by he messed up the code