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peter

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Everything posted by peter

  1. actually the dmc 12 has the sounds it has in the game gran turismo which is quite nice and the sounds that KATT uses is from kitt 3000 from shadowrider, I don't want KATT to have delorean sounds just to make sure he's different but the suggestions are nice so thanks in the mean time I want KARR's scanner back BUT I need the spawn script to put the particles in the right place but that's all in good time. as for the oceanic I'll put another delorean as that at some point, for now its a place holder..for now that is. I need to mess with the BTTF KR mod scripts....its time travel.s is quite a handfull...bttf1 - bttf4 deloreans time travel and time circuit scripts are in that one .s ...I need to take out the stuff for the BTTF1 del mostly due to how its all set up including the sound that plays at 82mph.....which is a nice touch
  2. the only difference is the mod this guy is talking about is the inclusion of a railway station and a working " train pushing the delorean to 88mph" mini mission thing but overall it was buggy anyways and it never fixed the who crashing after 5 minutes thing from 2e
  3. uokka its not really worth it....its basically the same as delo88mp's own version of it....its just that but without the ENB.....so yeah its stolen
  4. I wouldn't think so but you have to sign up to that russian website thats in the description of the youtube video
  5. I've got the 2.f from delo88mp on that russian website....but its made by him not this team here
  6. 0.2f won't be out for a long time
  7. hmm I like the one from the bttf KR mod pack simply because it looks alot like the one from the show the ice animation actually did work till I changed the timing also do either of you know where I can get a better looking rogers locomotive?
  8. I had actually broke my game by mistake when adding KARR but it all worked out and I have edited your cold.s for the iced effect to last longer :3 its pretty amazing to be honest the only problem is that with KARR the controls sometimes don't work ( you press + to turn on the scanner and his effects same for time circuits) so I'll either just scrap the scanner and abilities or set the spawn script to start scanner.s and timetravel_karr.s at the same time :3
  9. why can't the people who visit this site asking for 2f not just move on and mod san andreas....you get much better things with a much bigger map!!
  10. KATT uses wormholes 1 through 44 (he's a fast car so it goes through them quicker) the other deloreans use wormholes 44 to 34 programist's mod is great but I get a bunch of lag when using it and its loading other high quality models its not slow down lag like if its using too much RAM I think its the KITT and KARR functions along with the time travel .s....all of the timetravel stuff is bundled into one script but I think cleo chokes on it
  11. well if you install it install cleo 4.1,,,not 4.3 it makes it crash also its got bad lag sometimes
  12. I think he means how did you get the permissions to release your scripts
  13. weeeeeeeeeeeeell just to let people know that I am going to be making another video soon.....yes...soon also uokka have you tried the BTTF KR mod yet by programist?
  14. it's not letting me pm you it says you are unable to recieve new messages anyways I wouldn't mind the help with that and see how its done
  15. yeah, also the cutscene time travel doesn't work in D.A.S.A and BTTF KR mod is laggy as all hell anyways have fun
  16. it allows you to teleport to marker by pressing Y and X at the same time, as long as you put a marker on your map it will work
  17. if you know how to compile scripts to .cs then sure
  18. hey its ok, I made the green implosion effect using the one thats in the effectspc.txd thats in the BTTF KR mode mod pack by programist....now all DeLoreans are using the implosion...I'm onto something here :D
  19. I don't have teleport beta 3 so I wouldn't know but I do have A teleport script in my mod pack
  20. you need to edit the vehicle.ide found in the data folder you can open it in notepad and edit it
  21. anyways BTTFModMachine wanna help me out editing this effects.fxp? I went in and edited my old effects.fxp and it didn't work
  22. I just use alci's IMG editor :3 meaning I don't have to find each txd and dff just import (remove if exists)
  23. I've learned my lesson, I've got a permanent vanilla san andreas also would you be able to edit the effects for me if I pass them too you? like create new ones but in different colours, I want to get right into all of this
  24. I'd rather stick to san andreas where its the nicest out of the GTA games to mod
  25. doctor200004 I've got a TARDIS mod in my latest update with sonic's and materialization