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Indi.

Advanced Members
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Posts posted by Indi.


  1. Hi, you probably don't remember me, because I haven't been here in a long while, and half of the old members have seemed to have disappeared. Anyway, I'm Doctor Emmett L. Brown also known as Indi., and I want to start up MP again, but I need to have a chat with Mike to work all of this out.

    If you read this Mike, and if you have Steam, please chat with me and I will arrange something with you with Multiplayer if you're still interested.

    Steam ID: indi_

    Cheers, and Hello there to all. :D


  2. bttfmplogo.png

    Back to the Future: Hill Valley Multiplayer is back folks, and it now is on

    SAMPPNG.png

    IP for San Andreas Multiplayer server:

    Max Players: 100

    IP: mwnetnt.homeserver.com:7778

    Server is offline.

    Easy way of finding the server would be to look in the "Hosted" tab, less confusion as there is not as many servers in the "Hosted" tab as the "Internet" tab.

    logo.png

    IP for Vice City Multiplayer server:

    Max Players: 50

    IP: mwnetnt.homeserver.com:5192

    Server is offline.

    You have to install V0.2x of VC-MP for BTTF:MP to work, new versions of VC-MP have resulted in instability of the MP mod.

    Minor Update will be done to the VC-MP server shortly.

    The VC-MP server does not have many features as the SA-MP one does, the VCO server really is only for people who don't own SA, or would rather play VC than SA.

    Back to the Future: Hill Valley - Multiplayer

    Made by Doctor Emmett L. Brown (Indi.) and the BTTF: HV Team!

    The "Back to the Future: Hill Valley" team, and Doctor Emmett L. Brown have been developing

    something that has never been done before, it's a Multiplayer mod for BTTF: HV on SA-MP and

    VC-MP. This takes the player inside multiplayer, while offering the chance to interact with other forum members/admins!

    Features:

    Choose your location

    Time Circuits

    Change Your Time

    Team:

    Doctor Emmett L. Brown - Multiplayer Leader/Server Admin/PAWN scripting

    timetrain - Server Admin

    Mike - Linux Server Hosting (24/7 Server Online)/Server Admin

    Evilrex - Tester/Code Fixer

    Contributers:

    thomas11170 - Helping me out with the co-ordinations, thanks!

    Blue - Thanks for all the codes, now we got real MP thanks Blue

    Anonymous - For giving is the BTTF: SA mod

    ELBdelorean - Helping port forwarding the SA-MP/VC-MP Server(s)

    Downloads:

    http://www.bttfhillvalley.co.uk/forum/inde...p?showtopic=210

    IP for SA-MP server:

    mwnetnt.homeserver.com:7778

    IP for Vice City Multiplayer server:

    mwnetnt.homeserver.com:7778

    We Hope You Enjoy This Video!

    Video Made by Gamer

    The server is 24/7 that means it will be available at all time, have fun and...

    Greetings from the BTTF: HV Team.

    sa-mp-030.png

    sa-mp-035.png


  3. Originally Blue coded the hover-swap in CLEO (in the SA minimod), right, but having seen that the others can't see your DeLoreans after you hover-swapped them, he decided to move that to the pawn/amx script with a quite simple code.

    And the new mod for SA wont use CLEO anymore due to some simple reasons:

    For the hover conversion you need to define the model identifier in the main.scm.

    Creating the hover conversion animation in CLEO with all its parts is not possible since CLEO is too limited.

    If they already add code to the main.scm, they can move all of it there.

    CLEO has a quite big time lagg compared to main.scm codes, which is an other reason for the port into main.scm.

    Right, thanks. Anyway, I'll be activating the SA-MP server. 30 mins or so.


  4. Yeah, but you did not code the whole hYdra GM (or however it is called) script. And since I have added codes like the hover-swap to the original hYdra GM script (together with my carspawn commands), what makes it most likely the same as yours, you can't restrict me to host a server with them.

    Well, tell me how you want to run a mod that is/will be coded in main.scm wit SA:MP.

    As far as I tested it, SA:MP uses its own script.

    I thought Blue added that? It's called "Cleo", a script add-on for SA.

    VCO Server now online 24/7, IP:

    91.121.209.20

    and the port:

    3060

    Download Vice City Multiplayer installation, the server's no good that much, but for people who own VC and not SA, can use that. I'll activate the SA-MP server in a mo.