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The Doctor

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Everything posted by The Doctor

  1. Always nice to find more fellow ghostbusters fans. I started my pack back in April and Im finally getting to the point of finishing it. I had my uniform and stuff finished fairly quick. That was the easiest bit, but I will say that building my pack up has been a lot of fun.
  2. Saw this out on Ebay and thought everyone might like to see it. Its not in the best of shape but still pretty cool http://cgi.ebay.com/ebaymotors/Back-to-the...e#ht_500wt_1182
  3. Hey everyone. Ive been looking for a good plugin for bukkit that would allow me to backup my server world at certain times incase I need to rollback my server. Was wondering if anyone had some suggestions of a good one to use? Currently got World edit and essentials installed if thats any help.
  4. Wow I had forgotten all about when I did that video. Feels like ages ago. When I did that I used the mod State of Liberty (Which sadly stopped working when 0.2e was released). I remember I had a tutorial back on the Old Invisionfree Forum of how to add that into 0.2d but I have no clue if its still there.
  5. I remember someone modding an Xbox copy of Vice City with the BTTF mod but a lot of things were missing as the Xbox couldn't handle the high poly models.
  6. Yeah the first two pics I posted were by me inworld. ITs absolutely amazing to walk around and see the detail.
  7. Didn't know if anyone else was a part of Second Life but a friend showed me this today and I thought I'd share it with the forum. Also a link to the main builders photo page that has alot more shots. http://www.flickr.com/photos/latok/
  8. Can Someone point me to the correct site. I thought it was 3ds Max but now I think I am mistaken.
  9. Has anyone seen the Doc and Marty Sims that were uploaded for Sims 2? I thought they looked pretty good. http://www.modthesims.info/download.php?t=437107
  10. This is weird I went to install it with steam and ep3 is nowhere to be found in my libary
  11. As soon as a try to skip the tutorial. So maybe a few seconds after it loads.
  12. Does anyone happen to have a save with the tutorial completed? I cant seem to skip it without the game freezing up so I was hoping someone might have a save with it already passed I could use.
  13. Someone has already got it in Gmod. They are still working on a few textures. http://www.facepunch.com/threads/1061228-B...e-Game-DeLorean
  14. Okay well in that case I'll just put the server info up here. 99.127.150.84:25565
  15. I've got it set up at the moment. People who want to join whould have to PM me for the server ip.
  16. If people are interested. I can start up a server devoted to building a full MineCraft Hill Valley.
  17. So Ive been working on merging the two mods together but it seems that I cant get any of the models to load now. I think it has something to do with the gta.dat file but Im not quite sure how to configure it. I've posted the gta.dat that I configured for now. # # Load IDEs first, then the models and after that the IPLs # IMG MODLES\BTTF.IMG IMG MODELS\KNIGHT.IMG IMG DATA\PATHS\CARREC.IMG IMG DATA\SCRIPT\SCRIPT.IMG IMG MODELS\CUTSCENE.IMG SPLASH loadsc2 # # Object types # IDE DATA\MAPS\generic\vegepart.IDE IDE DATA\MAPS\generic\barriers.IDE IDE DATA\MAPS\generic\dynamic.IDE IDE DATA\MAPS\generic\dynamic2.IDE IDE DATA\MAPS\generic\multiobj.IDE IDE DATA\MAPS\generic\procobj.IDE IDE DATA\MAPS\LA\LAn.IDE IDE DATA\MAPS\LA\LAn2.IDE IDE DATA\MAPS\LA\LAs.IDE IDE DATA\MAPS\LA\LAs2.IDE IDE DATA\MAPS\LA\LAe.IDE IDE DATA\MAPS\LA\LAe2.IDE IDE DATA\MAPS\LA\LAw2.IDE IDE DATA\MAPS\LA\LAw.IDE IDE DATA\MAPS\LA\LAwn.IDE IDE DATA\MAPS\LA\LAhills.IDE IDE DATA\MAPS\LA\LAxref.IDE IDE DATA\MAPS\SF\SFn.IDE IDE DATA\MAPS\SF\SFs.IDE IDE DATA\MAPS\SF\SFse.IDE IDE DATA\MAPS\SF\SFe.IDE IDE DATA\MAPS\SF\SFw.IDE IDE DATA\MAPS\SF\SFxref.IDE IDE DATA\MAPS\vegas\vegasN.IDE IDE DATA\MAPS\vegas\vegasS.IDE IDE DATA\MAPS\vegas\vegasE.IDE IDE DATA\MAPS\vegas\vegasW.IDE IDE DATA\MAPS\vegas\vegaxref.IDE IDE DATA\MAPS\country\countryN.IDE IDE DATA\MAPS\country\countN2.IDE IDE DATA\MAPS\country\countryS.IDE IDE DATA\MAPS\country\countryE.IDE IDE DATA\MAPS\country\countryW.IDE IDE DATA\MAPS\country\counxref.IDE IDE DATA\MAPS\interior\int_LA.IDE IDE DATA\MAPS\interior\int_SF.IDE IDE DATA\MAPS\interior\int_veg.IDE IDE DATA\MAPS\interior\int_cont.IDE IDE DATA\MAPS\leveldes\levelmap.IDE IDE DATA\MAPS\leveldes\levelxre.IDE IDE DATA\MAPS\interior\gen_int1.IDE IDE DATA\MAPS\interior\gen_int2.IDE IDE DATA\MAPS\interior\gen_intb.IDE IDE DATA\MAPS\interior\gen_int3.IDE IDE DATA\MAPS\interior\gen_int4.IDE IDE DATA\MAPS\interior\gen_int5.IDE IDE DATA\MAPS\interior\savehous.IDE IDE DATA\MAPS\interior\stadint.IDE IDE DATA\MAPS\leveldes\seabed.IDE IDE DATA\MAPS\animation\animation.IDE # interiors IDE DATA\MAPS\interior\props.IDE IDE DATA\MAPS\interior\props2.IDE IDE DATA\MAPS\interior\propext.IDE # vehicle upgrade models IDE DATA\MAPS\veh_mods\veh_mods.IDE # txd parents IDE DATA\TXDCUT.IDE # have to load map.zon before any of the IPLs IPL DATA\MAP.ZON # IPL DATA\NAVIG.ZON IPL DATA\INFO.ZON # # Scene information # SPLASH loadsc2 IPL DATA\MAPS\LA\LAn.IPL IPL DATA\MAPS\LA\LAn2.IPL IPL DATA\MAPS\LA\LAs.IPL IPL DATA\MAPS\LA\LAs2.IPL IPL DATA\MAPS\LA\LAe.IPL IPL DATA\MAPS\LA\LAe2.IPL IPL DATA\MAPS\LA\LAw.IPL IPL DATA\MAPS\LA\LAwn.IPL IPL DATA\MAPS\LA\LAw2.IPL IPL DATA\MAPS\LA\LAhills.IPL IPL DATA\MAPS\SF\SFn.IPL IPL DATA\MAPS\SF\SFs.IPL IPL DATA\MAPS\SF\SFse.IPL IPL DATA\MAPS\SF\SFe.IPL IPL DATA\MAPS\SF\SFw.IPL IPL DATA\MAPS\vegas\vegasN.IPL IPL DATA\MAPS\vegas\vegasS.IPL IPL DATA\MAPS\vegas\vegasE.IPL IPL DATA\MAPS\vegas\vegasW.IPL IPL DATA\MAPS\country\countryN.IPL IPL DATA\MAPS\country\countN2.IPL IPL DATA\MAPS\country\countrys.IPL IPL DATA\MAPS\country\countryE.IPL IPL DATA\MAPS\country\countryW.IPL # interiors IPL DATA\MAPS\interior\int_LA.IPL IPL DATA\MAPS\interior\int_SF.IPL IPL DATA\MAPS\interior\int_veg.IPL IPL DATA\MAPS\interior\int_cont.IPL IPL DATA\MAPS\interior\gen_int1.IPL IPL DATA\MAPS\interior\gen_int2.IPL IPL DATA\MAPS\interior\gen_intb.IPL IPL DATA\MAPS\interior\gen_int3.IPL IPL DATA\MAPS\interior\gen_int4.IPL IPL DATA\MAPS\interior\gen_int5.IPL IPL DATA\MAPS\interior\stadint.IPL IPL DATA\MAPS\interior\savehous.IPL # level design IPL DATA\MAPS\leveldes\levelmap.IPL IPL DATA\MAPS\leveldes\seabed.IPL IPL DATA\MAPS\paths.ipl IPL DATA\MAPS\paths2.ipl IPL DATA\MAPS\paths3.ipl IPL DATA\MAPS\paths4.ipl IPL DATA\MAPS\paths5.ipl IPL DATA\MAPS\cull.ipl IPL DATA\MAPS\tunnels.ipl IPL DATA\MAPS\occluSF.ipl IPL DATA\MAPS\occluveg.ipl IPL DATA\MAPS\occluLA.ipl IPL DATA\MAPS\occluint.ipl IPL DATA\MAPS\audiozon.ipl # # Interiors # SPLASH loadsc4 [/codebox]
  18. The new model looks absolutely fantastic. Great job on it.
  19. the gaming computer has much better specs than the other. ill post a video of my problem. Gaming Computer Specs OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 3 Build 2600 OS Manufacturer Microsoft Corporation System Name TORCHWOOD System Manufacturer System manufacturer System Model System Product Name System Type X86-based PC Processor x86 Family 15 Model 67 Stepping 2 AuthenticAMD ~2612 Mhz BIOS Version/Date Phoenix Technologies, LTD ASUS M2N32-SLI DELUXE ACPI BIOS Revision 0903, 1/2/2007 SMBIOS Version 2.4 Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "5.1.2600.5512 (xpsp.080413-2111)" User Name TORCHWOOD Time Zone Central Daylight Time Total Physical Memory 2,048.00 MB Available Physical Memory 1.03 GB Total Virtual Memory 2.00 GB Available Virtual Memory 1.95 GB Page File Space 3.85 GB
  20. I bought this game a while back and when i loaded the game my player doesnt walk, he sort of glides across the ground. Ive tried on a different computer and it works fine but not on my gaming computer. Does anyone know what might be wrong?