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kyloz

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Posts posted by kyloz

  1. 8 hours ago, Mike said:

    Please use the vice-city-bug-tracker-02g section of our Discord server to report bugs - reading through previous bug reports to ensure you are not reporting a bug which has already been reported. 

    For reference the forums exist mostly for archive purposes now and hosting the downloads section. Posts made here are not generally monitored by the mod team and may go unanswered for long periods, vs our Discord where you will receive more timely replies to posts.

    Tried that, it asks me to verify in order to post, and I cannot do that since I don't have a phone. Hence the post being here. The discord restrictions are too tight for me to be able to access/post.

  2. A couple of bugs I noticed in 0.2g:

    I used a clean version of Vice City USA 1.0 with a no cd fix and installed 0.2g. Then used a 100% game save for the vanilla game.

    Taking the part 1 delorean, then saving it in vercetti mansion garage, then reloading game, had the vehicle revert to a stock delorean. Further loading of the save caused the vehicle to vanish entirely from the garage.

    Spawning the time train, then landing it and destroying it outside of vercetti mansion causes a weird audio glitch where I could still hear the trains audio despite being destroyed.

    Destroying deloreans seems to still have the rear lights visible on the destroyed wreck.

    First person mode in the time train is nice to see the detailed interior but does not bode well for visibility/sustained travelling in first person. I would perhaps suggest a fix where you can lean out of the right side window to see where you're going or something.

    Not quite a bug, but more of a small request:

    I love the way the time train enters when you spawn it. Please consider doing this also for the part 2 delorean, spawning it with 1 button and have it fly in and land. It saves doing all of the hoops for getting the plutonium, travelling to 2015, spawning the doc truck, opening it then applying the modifications to the part 1 delorean.

    Likewise, it would equally be nice to instantly spawn in the part 3 delorean also, for quickness.

     

    Thank you.

  3. Please consider the following:

    An upgrade to Griff's 2015 BMW for a more detailed interior AND hover mode/flight conversion.

    As seen here: https://www.therpf.com/forums/media/griff-tannen-bmw-633csi-as-seen-in-back-to-the-future-2.88175/

    full

    Has full detailed interior and hover conversion. Perhaps the in-game model could be upgraded to be like that.

    And the addition of other BTTF 2015 cars would be awesome (to replace those non-BTTF futuristic vehicles that are currently in the additional game mod of 0.2g). Images for those:

    CKZdinl8AVqDIuZqUpVY-qHF2ivsmb7_41Ak0XLz

     

    Back_to_the_Future_Ford_Probe.jpg

    (Also note the other vehicles in the background that could also be adapted).

    img_6373.png

    ynqhsbdpizjw0eteq9ws.jpg

    Star+Car+BTTF.png

    2015-10-22_20-52-42-640x426.jpg

    B2-3.jpg

    (Also note the modified VW Beetle behind the jeep. The mod does have a VW Beetle vehicle in the game already. It would only require an adjustment to the wheels and apply hover conversion.)

    105565116-los-angeles-usa-sep-27-2015-fu

    105565136-los-angeles-usa-sep-27-2015-fu

    105565105-los-angeles-usa-sep-27-2015-fu

    105565152-los-angeles-usa-sep-27-2015-fu

    Thank you.

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