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LGisby
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Everything posted by LGisby
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my 1985 Hill valley Clocktower Model
LGisby replied to chico688's topic in Back to the Future Discussion
Correct what? -
my 1985 Hill valley Clocktower Model
LGisby replied to chico688's topic in Back to the Future Discussion
Ok, I see now. All these are easy fixes with the exception of the gargoyles and roof ledge. I have no intention of touching the gargoyles for a long, long time and the roof ledge has been changed time and time again (although I will add the extra light brick work). I'll probably make these changes some time in the future once the 1955 downtown area is complete but like Mike and Microman indicate, constant edits always end up being counter-productive. -
my 1985 Hill valley Clocktower Model
LGisby replied to chico688's topic in Back to the Future Discussion
Eh? Why don't you say what it is, instead of being vague about it? -
my 1985 Hill valley Clocktower Model
LGisby replied to chico688's topic in Back to the Future Discussion
No problem, I'm just saying cr*p. -
my 1985 Hill valley Clocktower Model
LGisby replied to chico688's topic in Back to the Future Discussion
Cr*p -
Srill stuck in 1955 for me
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Saw this and it reminded of something: It's from the new episode: "The Color Yellow"
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You don't have to model for SA/VC, you just have to texture for them. Trust me, I should know.
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I meant: Do it!
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Properly textured!
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Well I use Cinema 4d. Exporting to 3ds always splits (or more accurately, triangulates) the polies . That's what I meant when I said 'even using Sketchup'. It still doesn't look as though it was originally 4500 polys.
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Sorry trance, but I can't possibly see how this uses 9000 polys, even using sketch-up. 1000-2000, maybe, but nowhere near that high.
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The lion model had a high, high poly count, I posed and sculpted it for the gargoyles and then had too strip it down to basics to get in the game. The low poly version can't be posed so it would have to be done from scratch.
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NOOOOOOOOOOOOOOOOOOOO!!!!!!!
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Hundreds and hundreds eating up my hard-drive, plus all the textures.
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Ok folks, no need to argue, after all "I'm just a guy, doing a job..." Actually, I think this is coming along okay, I've got the original skecthup models somewhere and I know that microman, while definitely using them, has done quite a bit of work to the saloon at least. Clocktower is waaaay off with the scaffolding and as for the Wells and Fargo building; compare: http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=385625 http://www.outatime.it/ritornoalfuturo/fra...=201350&p=3 The second one's not the best shot, but you'll see that they're the same building (in a cinematic sense).
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Once again, another reworking of jacksparrow's sketch up models.
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I was being ironical. Everybody likes a short cut, what trance didn't figure was that SA and VC have one of the worst graphis engines ever.
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Screw it, we're all thiefs if were using someone elses game, perhaps trancelikestate meant it as homage to Jack Sparrow. Perhaps?
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You thief!
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Like I said: wannabees
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Funny maybe, but everything I do comes from scratch, no guide, no base model, no helping hand. This just smacks of trying to use someone elses work as a shortcut.
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Hey, whats's wrong? You know how I feel about wannabees!
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Trance, I don't mean to belittle your work, but the source your using is sh*t, it makes me want to vomit through my eyes, and I should know.