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Olivercomet

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Everything posted by Olivercomet

  1. Texture: https://www.mediafire.com/?pbt3e7o2vxgsacc Model (It hasn't changed but this is just for ease of access): https://www.mediafire.com/?pbt3e7o2vxgsacc
  2. It should be attached to the post - I'm on mobile at the moment, but if the attachment didn't work then I'll upload it to mediafire when I get home and post the link.
  3. I bet that nobody knows what I'm talking about. Here's the black & gold ELB DeLorean from LEGO Dimensions: There are very few videos of it on youtube, but personally I think it looks awesome and so I retextured a GTA: SA DeLorean to look like it: Unfortunately I can't get the ELB on the front without editing the model, because as far as I know the texture that the bonnet uses is stretched out and doesn't display properly if you add detail. The TXD file is attached, in case anyone wants it. It's called yosemite because that was the vehicle I replaced, but you can replace any vehicle you want, including the current DeLoreans. Bear in mind that if you replace a non-delorean vehicle's TXD with this one, you will have to replace the vehicle's model with a DeLorean as well. Unless you replace a current DeLorean time machine, this one will not travel (unless you edit the code).
  4. I wrote the first draft of the script in January, and that was for GTA III, with BTTF-LC installed. But eventually I decided to move to BTTF SA, and after a few tweaks to the story and a new PC, here we are with Part I! A mysterious man arrives in 2028 - when his Delorean drives off by itself and leaves him stranded, can Doc and Marty prevent him from damaging the space-time continuum?
  5. Haha, I made the tutorial when I was bored waiting for BTTF2 to extract and already had BTTF3's audio on my PC, so I made the video to pass the time. I'm currently making a BTTF SA Movie, Part I of which should be released next week, so this is great for removing voice echo in contexts that it shouldn't be present in.
  6. The audio has to be 5.1 ac3 with 6 channels, or it won't work. But my BTTF DVDs are nothing out of the ordinary and they work just fine, so it shouldn't be a problem if you want to try it. Here are the BTTF3 Delorean sound clips from the video: Cinematic (both versions in one file): https://www.mediafire.com/?qd8y8h6x92kc7w6 Instant: https://www.mediafire.com/?547ivho7omvpb31
  7. Ignore the above post, I've found out how to fix it.
  8. Hello, I'm currently experiencing a glitch with the BTTF2 Delorean- upon time travelling in flightmode, the car loses the ability to ascend and instead descends straight towards the ground. The other Deloreans are fine when they time travel in flightmode, which leads me to believe that it might be something to do with the original Minimod? This is a video of what's happening:
  9. And it's absolutely amazing- if you played the KR Old School and KR New Generation mods for SA, this is basically a combination of the two. It doesn't have custom models (yet?), but it instead uses the ingame Trans Am and Mustang clones, so the difference isn't that noticeable. Here is a gameplay video someone made (not by me): www.youtube.com/watch?v=6bG3gOLHLpw and the download: https://www.gta5-mods.com/scripts/knight-rider-k-i-t-t-net
  10. The Biff dying one would make sense to reinstate, as would the Marshal Strickland's death scene, and possibly the one when Doc bribes the cop, but I think this one in particular could stay omitted, as Doc's character in this (he has a playboy magazine) goes against what we see in Part III when he has absolutely no idea what to do with Clara and is a bit like a child exploring something new, which wouldn't really work with a scene in Part I that shows he reads p**nographic magazines EDIT: wow autocensor
  11. I realised after posting that the website is probably looked down upon by these forums, especially given the amount of people that used to contest stolen content
  12. Well, if you reaaaally don't want to part with those 6$, then technically the scene isn't canon because it was never shown as part of the film.
  13. Damn! Gotta fix that thing! It's working fine for me.
  14. http://youtu.be/-LiDOqClav4 Feel free to download the video with a youtube to mp3 downloader, and use them in your game if you wish.
  15. This wasn't originally supposed to be made with shots from the movie- it was originally going to be a scene in a GTA machinima that I had planned, but unfortunately it looks like that machinima will never ever see the light of day (or even be filmed...), so I ended up making this. Luckily the script I already had relied on dialogue from existing BTTF media, so I was able to recreate it somewhat. (Curse sony vegas for not having a proper screen shake effect!) https://youtu.be/n34UmcWq4jI
  16. https://www.youtube.com/watch?v=6fkVLm2G3KA at the 20 second mark in this video
  17. Your list of what? I've committed one of those sins...
  18. I think he meant teleporting from one city to another to give the illusion of time travel- for example, I've seen modifications that have the town in the desert near san fierro (where Marty was hunting for Doc in 1962 in lost in time part 3) as 50s Hill Valley, and then have San Fierro as 1980s Hill Valley, and then that tiny town in the desert as 1885 Hill Valley. So I think he means where can he find a teleporting timecircuits.cs
  19. I can't install programist's bttf kr mod either, but if you want the train sequence base, that's Delorean88MP's mod. However, if you want it with all the overlays and sound and everything, as seen on BTTFModMachine's channel, then I don't know where that can be found other than programist.
  20. I thought it was part of Delorean88MP's mod
  21. The release date is Wednesday, October 21st 2015! 2015! You mean we're in the future! The future, Marty? What do you mean how can we be in the future?
  22. Stop and think for a minute... How could they NOT release it on October 21st?