sjim114
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Posts posted by sjim114
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Here's an error I get after making changes. When I go to compile main.sc an error comes up saying "Unknown directive /*:RogersPlayChug." and opens the Rogers.sc file.
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I've read it numerous times. Still doesn't make sense to me.
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I did read it, but I didn't really understand the steps.
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I have a few changes that I like to do with the game. I use to be able to do the changes flawlessly in 0.2e. But now with the new "opcodes" (which I know zero about) I can't do anything to the main.scm
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Upon starting the download it gives me an error saying "Error opening file for writing". The file in question is d3d8.dll
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I would go with the steam version. Every few months there's a sale to get every GTA game that's on steam (minus GTA V) for about $5, which is a MAJOR deal.
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Thank you! I did an animation of it opening but I don't know how to import it in VC.
There's a problem, I imported McFly's house in MEd, replacing nbt_hotel01.dff, and replaced nbt_hotel01.txd's textures with MEd the model is still white!
Could you possibly send me the .dff and textures and I'll try to put in in the game with the textures? I'll of course tell you how I did it so you could release the models.
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I'm guessing that simply fixing the LOD van's collision file should solve the bug.
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It looks amazing man. Can't wait to see it in game for myself as well as your mcfly house.
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I haven't seen these buildings in any of the films. How do you know they are there?
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Wow, that sounds amazing. Can't wait for this.
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I was browsing through the gta3.img file (as you do), and I found a few files that are of different railroad models. I decided to view them in a dff viewer and i figured out that they are modeled VERY well. The only problem with the files is that they aren't collision mapped, therefore can't be imported into the game. I would love to make a section of the map that is just the railroad by itself with the Roger's locomotive. It would be awesome to have the train push the Delorean off the incomplete bridge to 1985 where it is complete. Here's an photo album of what all of the models look like: http://imgur.com/a/N8NbL
Arvark's models
in Modeling
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Even though I couldn't help, I'm still freakin' excited about the final products.